Morale Damage and Crew Damage

By warbow, in Rogue Trader Rules Questions

What are your guys thoughts of allowing Crew Damage and Morale damage to continue after all hull integrity is lost?

I mean..a raider with 30 hull integrity and 100 moral and crew will be at 70 moral and 70 crew when crippled (0 hull integrity). When that happened in my campaign...my players kept blasting the ship with minor criticals..but morale damage and crew damage slowed to almost nothing...(As the rules state that every point of hull integrity lost costs 1 morale and crew damage. So the smaller the ship....the harder it is to loose large amounts of crew and morale?

Help on this one?

-RJ

At only a quick glance at the rules, I know at least that Boarding actions can reduce crew population and morale apart from the regular reduction caused by Hull damage. However, just because a ship's hull integrity is reduced to zero, that doesn't mean the entire crew will be dead. At zero Hull Integrity, that's when the fun starts. Critical damage brings in depressurization, damaged components, fires, etc. That's where the bulk of the damage to the crew is supposed to take place. Some of the more serious critical hits deal some major damage to crew pop and morale, reducing it by half, or even reducing it to 1d10!

The hull is to be that shield that soaks up damage so that the crew doesn't take it. It shouldn't be until it's gone that the crew starts to seriously suffer.

Several people (myself included) have implemented a House Rule that smaller classes of ship should double (possibly triple in the case of System Ships and the like) all Morale and Population losses from combat. It works well enough in my game, though granted my PCs are in a Light Cruiser which might affect things somewhat.

Last time someone proposed this in the forum, though, the thread was savagely flamed by a number for people who somehow seemed offended by the very suggestion. Each to their own.