Next Imperials

By Bohemian73, in Army Building

I was wondering if I should get Palp and two Imperial Guard units, or get scouts for the snipers and maybe the Imperial specialists for the command cards (and other options). I have been focused on another game for awhile and I am coming back to Legion now. Any thoughts? I know my list would play differently depending on what I got. Thanks in advance.

2 minutes ago, Bohemian73 said:

I was wondering if I should get Palp and two Imperial Guard units, or get scouts for the snipers and maybe the Imperial specialists for the command cards (and other options). I have been focused on another game for awhile and I am coming back to Legion now. Any thoughts? I know my list would play differently depending on what I got. Thanks in advance.

Depends on how you want to play, I think. Taking Palp and even one unit of Royal Guards in your list ties up 300+ points. It's really going to dictate how you play. The Scout box gives you two different unit options, both of which can slot into almost any army. The Specialists box gives you a barebones 50 point Commander as well as some utility upgrades for your existing squads. I think the Scout/Specialists option gives you more flexibility. Really depends on what you're looking to do.

Depending on who you play with, you could always proxy and then make up your mind afterwards.

A proxy may work for a test, didn't think of that

They are very different playstyles. Palp is the strongest figure in the game right now and has the highest point cost. He moves slowly. The scout strike teams are a staple in almost all of my "shooty" lists. I haven't played them in some of my "run and smash" lists though. I think the personnel expansion is amazing, but might not make as much of an impact until the vehicles are released in a couple of months.

Edited by buckero0

I like versatility. There’s only so many options with Sheev and the Gang; scouts and specialists are far more flexible. The Astromech isn’t too useful to the Empire yet. (At least so far, I’ve never lost a walker, or even had it take enough damage to disable any of its functions, and for the time being, the walker is the only ground vehicle for the Empire.)

Parking a medical droid trooper unit with Veers coupled with “Esteemed Leader” and Veers has more lasting power.

Generic officer offers a cheap supplemental commander, or a morale boost to a trooper unit.

Options!

I'd go with the Scouts and Specialists, but I'm the guy that's actively avoiding both Sparky and his guards.