Escape Craft + 2 x Firespray

By eljms, in X-Wing Squad Lists

I haven't tried this yet but I hope to tonight. I'm looking for a Hyperspace Scum list that I like and this is where I'm thinking of starting:

Escape Craft - •Outer Rim Pioneer - 30
•Outer Rim Pioneer - Skillful Outlaw (28)
Tactical Officer (2)

Firespray -class Patrol Craft - •Koshka Frost - 84
•Koshka Frost - Icy Professional (71)
Perceptive Copilot (8)
Proton Bombs (5)

Firespray -class Patrol Craft - •Krassis Trelix - 86
•Krassis Trelix - Imperial Deserter (70)
Cluster Missiles (5)
Perceptive Copilot (8)
Seismic Charges (3)

Total: 200/200

View in the X-Wing Squad Builder

All I3 is helpful

No stress mechanics to help Koshka but maybe it will put opponents off taking stress or get the odd re-roll if they do

I like the thought of double mods on both cluster shots for Krassis, have to see how easy that is to pull off in practice

Bombs are there because I had the points, not sure how important they'll be either

I'm not sure what other options there are for this arch-type tbh. Emon / Boba are too expensive. The Bounty Hunters leave you with points to spend, enough to fit in a Mining Guild TIE and a couple of bombs. I guess I could try Boba / Bounty Hunter or something. Not sure ...

I like the idea of coordinating before the Firespray maneuvers. From this perspective the pioneer fits nicely. Would be different for bounty hunters. (I think the pioneer is the best pilot on the escape craft, but some of my locals disagree.)

I was thinking about a rather slim build for hyperspace with the Firespray, less upgrades but a mining guild tie to double down on the pioneers pilot skill (preferably seevor)

What about rigged cargo chutes instead of bombs?