Purple evades are dank

By Hoarder of Garlic Bread, in X-Wing

1 minute ago, player3010587 said:

Actually, 1 post beneath yours.

In fairness, it can sometimes be tricky to predict future posts.

2 minutes ago, JJ48 said:

In fairness, it can sometimes be tricky to predict future posts.

And it was being used in a positive context by the group I cited before VR was available outside of a few pricey arcades and research facilities...

5 hours ago, Deadwolf said:

It's funny. If this was a red evade, I don't think it would have generated anywhere near as much talk as it has.

I think a white evade would be too strong and this ship has a theme of what would normally cost a stress, costs force instead. So I think it is fine.

I dunno, I think a red evade would be equally useless in that, off the top of my head, I can’t see why you’d ever use it on a ship with focus, double reposition at ini 5 or even 6, and/or forcuses.

Edited by mazz0
4 hours ago, JJ48 said:

In fairness, it can sometimes be tricky to predict future posts.

Not for a Jedi!

If you can spend a force for an evade AND still take your main action then its baller.
Fingers crossed thats what it is!

On 2/1/2019 at 9:52 AM, FriendofYoda said:

Exactly this, let's just hope Anakin has a baller ability

swz15_a1_darth-vader.png

15 hours ago, mazz0 said:

Not for a Jedi!

So glad to see that they can predict posts even if they can't be somewhat in the know on Order 66.

17 minutes ago, player3010587 said:

So glad to see that they can predict posts even if they can't be somewhat in the know on Order 66.

Padawan: Master, what's this prophecy about balance coming to the Force? And why are there so many Clones approaching the temple?

Master: Hold on; someone's about to post a video on YouTube, and I'm going to comment "First!" before it's even up! Man, being a Jedi is awesome!

19 hours ago, mazz0 said:

I dunno, I think a red evade would be equally useless in that, off the top of my head, I can’t see why you’d ever use it on a ship with focus, double reposition at ini 5 or even 6, and/or forcuses.

Red Evade would be nearly as good as White on an Aethersprite, because they can take a droid.

Suppose a Jedi with more than one force charge. R4 Astromech would turn the 1 and 2 hards into blue moves. A blue move clears the stress, you use your force to reposition, then you take a red evade, and still have a force charge or two. You'd be locked out of the 3-banks, and 4 and 5 straight as white moves, but the red evade really wouldn't hold one of these back that much.

19 hours ago, AngryAlbatross said:

If you can spend a force for an evade AND still take your main action then its baller.
Fingers crossed thats what it is!

That'd be sweeeet, but seems unlikely and I feel like if it was that way they would have showed it off in the article? Especially as they must be aware of the speculation surrounding purple actions

2 minutes ago, FriendofYoda said:

That'd be sweeeet, but seems unlikely and I feel like if it was that way they would have showed it off in the article? Especially as they must be aware of the speculation surrounding purple actions

I think they deliberately leave things ambiguous to generate traffic. They've got some boss in the hype department who demands more traffic on the forums and Reddit and stuff after an article goes live. They make something unclear in there to start an argument and fuel those clicks.

2 hours ago, theBitterFig said:

Red Evade would be nearly as good as White on an Aethersprite, because they can take a droid.

Suppose a Jedi with more than one force charge. R4 Astromech would turn the 1 and 2 hards into blue moves. A blue move clears the stress, you use your force to reposition, then you take a red evade, and still have a force charge or two. You'd be locked out of the 3-banks, and 4 and 5 straight as white moves, but the red evade really wouldn't hold one of these back that much.

But you'd be using your astromech slot then as well as your action. I just can't see you wanting to do that very often when you have so many other defensive options.

Did I miss something? Why is everybody assuming that purple actions are going to be regular actions with Force cost, that use your regular action in a turn? I've always believed that purple actions, since they were previewed way back when, are Force-enabled actions that you can take in addition to your regular action, at the cost of a Force charge (or more, for high-value purple actions like Coordinate). It makes more sense to introduce them in that way, and would make the Jedi pilots unique in their flying. Force can already be used to mod a die result during combat - why would you want to ever take a purple evade if you couldn't also take other actions?

7 minutes ago, feltipern1 said:

Did I miss something? Why is everybody assuming that purple actions are going to be regular actions with Force cost, that use your regular action in a turn? I've always believed that purple actions, since they were previewed way back when, are Force-enabled actions that you can take in addition to your regular action, at the cost of a Force charge (or more, for high-value purple actions like Coordinate). It makes more sense to introduce them in that way, and would make the Jedi pilots unique in their flying. Force can already be used to mod a die result during combat - why would you want to ever take a purple evade if you couldn't also take other actions?

Because you already have a lock, have two other force to mod eyeballs with, and want to be able to mod blank greens.

Basically.

The reason we assume it works that way is because the article says so.

Obviously we won't know for certain until the rules are published, as FFG articles are notorious for big errors, but the 'costs a force to use' ethos seems most likely.

It's also supported by the fact that FFG have done their utmost to avoid cheap, reliable double modded defences, the the purple actions on upgrades function identically to other Force upgrades - spend a force to do the thing the upgrade lets you do.

It's by no means 100% clear, but it's about 95% at this point. I don't doubt it will be explicit later in the preview process when we see what Sidious/Palpatine does.

14 minutes ago, feltipern1 said:

Did I miss something? Why is everybody assuming that purple actions are going to be regular actions with Force cost, that use your regular action in a turn? I've always believed that purple actions, since they were previewed way back when, are Force-enabled actions that you can take in addition to your regular action, at the cost of a Force charge (or more, for high-value purple actions like Coordinate). It makes more sense to introduce them in that way, and would make the Jedi pilots unique in their flying. Force can already be used to mod a die result during combat - why would you want to ever take a purple evade if you couldn't also take other actions?

It's assumed that the purple action is not an additional action to your regular one because the article never claims that's the case. If it were, it would have been a main feature that the article would have focused on as an advantage for the Jedi ships.

And when you look at how a purple actions is listed on the card, does it really look any different than a red action beyond color? Non-linked individual red actions don't allow a ship to do a different white action, then do the red action in addition if they take a stress. That's what linked actions are for. The purple action is much the same. It's allowing a ship to do an action that it wouldn't normally have access too but at a cost.

But look on the bright side. It's probably safe to assume that future Jedi ships (Eta-2 Actis is the best guess for this) will have linked purple actions.

19 minutes ago, feltipern1 said:

why would you want to ever take a purple evade if you couldn't also take other actions?

Because sometimes you simply need an Evade. It's not something you'd do every turn, but it's there if you need it. Personally, I'm fine with some stuff being situational rather than just doing the same thing every turn.

It's not impossible that Purple means something else, but we can't really assume it does, either.

21 hours ago, FriendofYoda said:

That'd be sweeeet, but seems unlikely and I feel like if it was that way they would have showed it off in the article? Especially as they must be aware of the speculation surrounding purple actions

21 hours ago, Frimmel said:

I think they deliberately leave things ambiguous to generate traffic. They've got some boss in the hype department who demands more traffic on the forums and Reddit and stuff after an article goes live. They make something unclear in there to start an argument and fuel those clicks.

I’m going to go out on a limb and say the purple evade (action) will be described in the Delta-7 Aethersprite Expansion article. Why hold off until then build up more speculation and Anakin Skywalker the I6 of the faction, the pack you get Ashoka in etc.

if there’s a way that you can take a purple action in addition to your normal action It’d be very efficient.

Nobody's talked about it because they haven't shown us any, but purple actions also open up design space.

"Friendly ships at range 0-3 may perform a boost action during the system phase, treating it as purple."

"While you perform a red action, you may instead treat it as purple."

"Friendly ships at range 0-2 in your left or right arc may perform purple actions while stressed."

"After an enemy ship in your bullseye arc performs a purple action, it gains one stress token."

etcetcetc

Purple sounds funny when you say it too much.

Edited by svelok
41 minutes ago, thespaceinvader said:

Because you already have a lock, have two other force to mod eyeballs with, and want to be able to mod blank greens.

Basically.

The reason we assume it works that way is because the article says so. 

Obviously we won't know for certain until the rules are published, as FFG articles are notorious for big errors, but the 'costs a force to use' ethos seems most likely.

It's also supported by the fact that FFG have done their utmost to avoid cheap, reliable double modded defences, the the purple actions on upgrades function identically to other Force upgrades - spend a force to do the thing the upgrade lets you do.

It's by no means 100% clear, but it's about 95% at this point. I don't doubt it will be explicit later in the preview process when we see what Sidious/Palpatine does.

Obviously I didn't read the article very closely! I'm just rereading it now and I see where the information's come from.

I guess I figured that with the Force we'd have more PtL-type enabling (1.0 brain, I guess ;)) and that's where the assumption comes from. But if that were the case, we'd be creeping back into the mire of token stacking that bogged down 1.0 from its mid-life.

Edited by feltipern1

All the article says is that purple actions cost Force. It's silent on the full rules and effects. Until we get more information this just guessing based off a rumor.

2 hours ago, feltipern1 said:

Did I miss something? Why is everybody assuming that purple actions are going to be regular actions with Force cost, that use your regular action in a turn? I've always believed that purple actions, since they were previewed way back when, are Force-enabled actions that you can take in addition to your regular action, at the cost of a Force charge (or more, for high-value purple actions like Coordinate). It makes more sense to introduce them in that way, and would make the Jedi pilots unique in their flying. Force can already be used to mod a die result during combat - why would you want to ever take a purple evade if you couldn't also take other actions?

There are many applications for it, but this is the most common I think I'll be involved in.

It is the end of the game, as the force user with more than 1 force active is running from a ship with considerable mobility and firepower. The force user cannot suffer anymore damage. Objective: Survive. The jedi is not going to shake off this ship unless he messes up or said Jedi player has some absolutely silly shenanigans up his sleeves. Furthermore, green dice are an entire 1/8 weaker than red dice, and that problem becomes more exasperated with rerolls, as force user pilots do not have access to glorious cards such as Elusive or Lone Wolf.

Odds of 3 evade on just focus for 3 dice: 24.4%. Weak sauce.

Odds of 3 evade on just focus, assuming that all actions were spent to get to Range 3 and that there is enough force remaining to function as a focus: 51.9%, a little better.

Odds of 3 evade on 1 force active and 1 evade for 3 dice: 60%. Whoah, that's getting better. Granted, it can't be used every turn as that depletes force and slows you down, but that also depends on board state and time remaining. Now let's suppose a full-force 3-force Jedi's only action is purple evade. Perhaps he is playing the TIE Defender game, who knows. At any rate, these are his odds for getting 3 evade on 3 dice, 1 evade + 2 reserve force:

68.4%

Now this is not the predictive shot + focus silliness that I was spouting about earlier about why it may be OK for decent enough players (it's currently only truly good on Luke and nothing will convince me otherwise). You don't need to line up bullseye and get that specific condition of the opponent being modless to get that niche scenario off. You just need a decent amount of force or a good coordinate buddy (Dewitt!). A nd this is why I'm confident that the Jedi will not get the mod slot, as they avoided that death trap with the TIE Defender. (Edit, forgot that Calibrated Targeting is a mod and a config, not just a config. Ok!) Let's take a look at Focus + Evade for 4 dice: 84.8% of getting 3 evades. Now let's look at 2 force + 1 evade for 4 dice: 84.8%. Exactly the same. I don't care about how you can strip a whole bunch of next round's Force tokens, as perhaps you merely needed them for that incoming torpedo shot.

Edit: Ok, so Hate (currently mainly on Vader and Kylo) recreate Luke's ability for his father and his nephew, nice and thematic. Obi-want can be the support ship that turns someone else into Luke, also very thematic. But unlike Luke (2 agi by default) or Kylo and Vader (only recharge force on damage), his limiting factor for the ship he chooses to mentor is his force bank. Perhaps you can fly a Delta-7 gifted a focus token by say Plo Koon. The gifted ship took purple evade as its action. Now not only has it a focus and evade on at least 3 dice, but it can keep regening that focus if needed. It's convoluted and looks stupid in actual practice, but it looks nasty if you keep the support Jedi back and leave the attacking ship the only one in range.

Edited by player3010587
4 minutes ago, player3010587 said:

And this is why I'm confident that the Jedi will not get the mod slot,

Bubble pop. Check the requirements to equip:

swz34_calibrated-laser-targeting.png

2 minutes ago, Hiemfire said:

Bubble pop. Check the requirements to equip:

swz34_calibrated-laser-targeting.png

Silly me! Time to edit the first post.

6 minutes ago, Hiemfire said:

Bubble pop. Check the requirements to equip:

swz34_calibrated-laser-targeting.png

I do wonder if we'll see some of the Jedi getting the mod slot and some not, to give different feels to them by having them only able to equip one but not the other config.

14 minutes ago, thespaceinvader said:

I do wonder if we'll see some of the Jedi getting the mod slot and some not, to give different feels to them by having them only able to equip one but not the other config.

We do have precedence of Leebo not getting C3-PO to keep thing interesting, so perhaps the same will happen with the Jedi. I wouldn't mind that, as CLT will be difficult to proc on a single Jedi Knight.