VSD quartet

By Geressen, in Star Wars: Armada Fleet Builds

I was thinking up some fleets for starting corellian conflict and thought up this silly thing, I actually want to see the look on the faces of those rebel scum if I were to set this up borrowing some pieces from the other players. I wondered what people here think about it.

since its CC only 1 upgrade per ship, 400 points

VSD-II

  • Grand Admiral Thrawn
  • seventh fleet star destroyer

VSD-II

  • seventh fleet star destroyer

VSD-II

  • seventh fleet star destroyer

VSD-II

  • seventh fleet star destroyer

tie fighter 1x ( optional, 8 points were left)

Edited by Geressen

Ditch the TIE for four sets of Gunnery Teams.

In round 2 spend economic points for D-Caps, LS & QBTs and maybe a token fighter force.

Any thoughts on missions? Opening Salvo could be amusing. Hyperspace Assault or Planetary Ion Cannon . Solar Corona , Dangerous Territory or Salvage Run

4 hours ago, Mad Cat said:

Ditch the TIE for four sets of Gunnery Teams.

In round 2 spend economic points for D-Caps, LS & QBTs and maybe a token fighter force.

Any thoughts on missions? Opening Salvo could be amusing. Hyperspace Assault or Planetary Ion Cannon . Solar Corona , Dangerous Territory or Salvage Run

Blockade Run.

Yes I can do a VSD Swarm. No I don't have to borrow from anyone. What? Yes most of the antennas are chipped or broken. Have I ever tried it before. No 😭

Imperial
Commander: Admiral Motti

Victory I (73)
• Admiral Motti (24)
• Agent Kallus (3)
• Quad Laser Turrets (5)
• Flechette Torpedoes (3)
= 108 Points

Victory I (73)
= 73 Points

Victory I (73)
= 73 Points

Victory I (73)
= 73 Points

Victory I (73)
= 73 Points

Squadrons:
= 0 Points

Total Points: 400

JJ, 4 Vic 2 with Gunnery Teams and DCaps (leaves DCaps off 1 of them for points). Targeting beacons, contested outpost, solar corona. And none of my 8 Victory models have broken antenna...

Edited by emsgoof