Single ship 100 points limit options

By Kaleb daark, in X-Wing

Hi all,

Firstly, I'm new to the board and have only been playing X-wing 2.0 since Christmas. I'm ten games in and loving every minute.

I've collected X-wing long before I got to play it, so I've got all the TIE stuff from 1.0 and whatever else took my fancy really. When 2.0 landed and the conversion packs landed I decided to take the plunge - thank you ffg.

At work I've managed to recruit another three guys into the mix.

We've recently started playing single ship each just to save time really, and we've set a limit of 100pts.

I'm too new to the game to say I have a play style, but favourite ships are Tie Defenders, Interceptors, Strikers, E wing and A wing.

My main goto has been Tie Defender Countess Ryad - juke and advanced sensors and E-Wing Corran horn with R4, daredevil and shield upgrade

We're keeping the card count down to 2 or 3 initially as two o the guys are only three games in.

So, what I was going to ask was if you guys had to do a one ship build what would you do (any faction)?

Just play timed matches of 75 minutes, and play full squads. You'll learn the game much more quickly as more ships exponentially means more learning of all the game mechanics, as well as the vital aspect of list building itself.

If you are really persistent at 1 vs 1 and want to win handily, Supernatural Vader. If you want to learn the game, Countdown. If you want to be silly, we'd all like to hear the revenge story of your opponents destroying your Jakku Gunrunner time and time again.

Edited by Cloaker

Poe with Lone Wolf, R4, Black One, Primed Thrusters, S-Foils, and Proton Torpedoes will probably finesse anything 1 on 1.

But you will develop bad habits playing 1 on 1. In real games ships don't fight alone, and creating a killbox with multiple ships in the same round, and knowing how to avoid the opponent's killbox, is a critical skill to develop.

Honestly, I think the only time single ship makes sense is when you’re playing a free for all multiplayer on one mat.

Otherwise? Squads and time limits is the way to go. You’ll have even more fun than you are now, and the time limit will keep the pressure on and save you the time still.

I think you can build a very nice guri for 100pts

52 minutes ago, ScummyRebel said:

Honestly, I think the only time single ship makes sense is when you’re playing a free for all multiplayer on one mat.

Otherwise? Squads and time limits is the way to go. You’ll have even more fun than you are now, and the time limit will keep the pressure on and save you the time still.

Thanks for the feedback so far guys.

the free for all on one matt is exactly what we’re doing at the moment.

the two new players dont have acore box yet as theu are using my stuff till they decide they like it enough to invest.

Now there’s four of us it means we can get Proper games going soon as i have two matts, and we have about 2 hrs before security come to lock the place up at night :)

Here are some of my favourites for playing similar style of multiplayer fray:

Legendary Asteroid Score

(82) Han Solo
(8) R2-D2
(2) Lando Calrissian
(2) Trick Shot
(6) Millennium Falcon
Points 100

Queen of the Stars

(73) Hera Syndulla
(8) Magva Yarro
(2) Leia Organa
(4) Ion Cannon Turret
(6) Veteran Turret Gunner
(2) Fire-Control System
(2) Predator
(3) Shield Upgrade
Points 100

Ordinance

(52) "Redline"
(10) Trajectory Simulator
(12) Proton Torpedoes
(5) Cluster Missiles
(5) Proton Bombs
(6) Ablative Plating
(9) Fifth Brother
Points 99

Ramming Speed

(78) Captain Oicunn
(7) Minister Tua
(6) Agent Kallus
(4) Dauntless
(3) Intimidation
(2) Hull Upgrade
Points 100

Hmm. What about Fett with Maul and Slave I for 99 points? Maul over Perceptive Copilot allows for boosting or reinforcing with an eyeball mod up.

@Kaleb daark , one ship each free for all is definitely a fun, quick and easy way to go especially for new people who have a harder time keeping track of all the upgrades and interactions. Some good suggestions in this thread so I will offer an alternative format.

There was something that people called Top Gun back in 1.0. The idea was that each player had 2-3 identical generic ships totaling 60 points in 1.0, but I would shoot for 100 in 2.0. This kept some of the Unique pilot talents out of it and just let a player get used to flying one chassis, learning its dial, formation flying, etc. It was also a good way to pit two chassis head to head to see how they perform against each other without having several different dials to try to manage, remembering different timings, triggers, etc.

Here would be an example head to head match up...

2 X Gold Squadron Veterans BTL-A4 Y-Wing

  • Expert Handling
  • Dorsal Turret
  • R4 Astromech
  • Veteran Turret Gunner
  • Shield Upgrade
  • 98 points

3 X Black Squadron Ace Tie/ln

  • Outmaneuver
  • 96 points

I'd suggest to spice it up with some lower points from time to time, since you then get to play the more maneuverable ships.

Many propositions have some sort of movable arc (or additional arc), which is a completely different game than fixed forward arc

Edited by flooze

Han Solo - Trick Shot, Falcon , Lando, R2-D2

Honestly, I would restrict to 68 points. It lets you build an ace without having to remember 16 (hyperbole) upgrades

On 2/1/2019 at 8:45 PM, TheHumanHydra said:

Hmm. What about Fett with Maul and Slave I for 99 points? Maul over Perceptive Copilot allows for boosting or reinforcing with an eyeball mod up.

Thanks again guys.

@pickirk01 i like the single generic ship idea, its a great shout, and its what the guy who helped me learn did.

he just dumped three defenders in front of me in last edition and just told me to concentrate in the dials.

at the moment its great just watching them smash into rocks and drawing parallels to the films.

its player 4’s first time tomorrow so Its all about just not scaring him off :)

I agree,I think losing the one ship limit and allowing multiple ships while setting the time limit is the better way to go. What we did in my group was no have upgrades for a few games while we focused on the basic mechanics and then added in the upgrades.

The problem with 1v1 is that it quickly degenerates into the ships K-Turning all the time because there's no real reason to do anything else. They are very boring.

So, tomorrow we're playing doubles. - 200pts a side.

My buddy wants to play vader and a tie punisher

I've said no worries, as I'll just work around it.

I think we're more than likely going to face lots of first order ties and maybe a silencer.

I was thinking for him Vader with sense, and the punisher with proton bombs or seismic charges and trajectory simulator or bombardier to teach him how to play with bombs.

What do you guys think?

how would you build a 200pts with vader and a punisher as a given?