When I'm not alcoholically intoxicated and giggly at my own aggressive s...posting, I do occasionally enjoy a pleasant discussion. Please pardon my occasional belligerence for a brief sidebar on this minor topic.
Honestly, I do agree with every change they made but one. In fact they cheapened some components that I thought were just fine as were. And they went an extra mile by realizing that AdvSen and SuperFlex needed variables. So... Yay!...? I mean, my main completive list got bumped out by one point net change, but now I get other build decisions in it that I was wanting to play anyway, and only traded out one torpedo to do it.
But where I do disagree is Protorp. I don't argue it was performing verrrry wellllll. I'm still going to play it at 12pts, that hasn't made it unplayable. But what I'll play it on has changed drastically and I feel not for the better.
Protons were, and will now continue to be, the staple torp ordinance of high Initiative pilots. Or at least of pilots with specific abilities to use them, like Redline or Dutch. But they have never been a great option on lower initiative, less ability laden pilots. It has never, first or second edition, been a good idea to put torps on a low ps/init pilot. With this price tag it would be plain stupid. Not without a ridiculously complex combo setup that I don't think exists yet.
My argument is this: Proton Torpedoes, maybe most or all ordinance, should be priced by initiative.
Thanks for your consideration.