4 hours ago, Koing907 said:Here's my question. Why are cargo vessels and personnel shuttles the most heavily gunned ships in the game? 🤔
Because they're big. More power, more guns.
4 hours ago, Koing907 said:Here's my question. Why are cargo vessels and personnel shuttles the most heavily gunned ships in the game? 🤔
Because they're big. More power, more guns.
27 minutes ago, Koing907 said:Yep. So is the Upsilon a shuttle converted to a gunship? If so, why is it primarily used for shuttling people around?
While it's primary function is to transport up to 10 personnel. It is also equipped with 2 Heavy Laser Cannons'; so it having a 4 dice primary isn't too far off.
https://starwars.fandom.com/wiki/Upsilon-class_command_shuttle
2 hours ago, Koing907 said:*While both models have guns, we never see them fire in the films, not the Lambda at least, I don't recall the Ups ever firing either.
What the **** does that have to do with anything? We never see B-Wings shoot anything in the movies either.
We never see TIE Bombers fire torpedoes.
Both the Lambda and the Upsilon have big ****ing guns strapped to them. That is an obvious, visually confirmed fact. Just because we don't see them shoot in the films, doesn't mean that when they do shoot them, it won't be powerful.
I don't know whether that was intentional, but ironic how you showed up, said "These threads feel like the threads we had over Dengaroo and Parattani and FSR and etc. Some tactics, some list building, and a lot of *******. " and how that led directly to over a page of derailing ******* @Koing907
3 hours ago, millertime059 said:And the fact is that it demands you list build for it. There are absolutely a bunch of otherwise valid or interesting lists you could bring that, due to Trips, are non viable in competitive play.
Do you have examples for lists that are immediately nonviable due to Tripsilons?
2 hours ago, Koing907 said:*While both models have guns, we never see them fire in the films, not the Lambda at least, I don't recall the Ups ever firing either.
You can see the upsilon firing in a couple of Star Wars: Resistance episodes.
Its lasers sound... heavy.
4 die is fine and makes sense, its the fact that 3 with upgrades fit in 200pts in a dogfighter game that's thematically odd.
Edited by prauxim47 minutes ago, theBitterFig said:Speaking of a "Old Terroch and jump down their throat" list...
- Old Terroch (Fearless) 59
- Black Sun Assassin (Fearless) 51
- Black Sun Assassin (Fearless) 51
- Ahhav (Fearless, Afterburners) 39
If they all can get into R1 of an Upsilon, there's an 87.3% chance of at least 12 hits. Probably not *that* trash in general, but also probably not top-tables-large-tournament.
//
That's something I don't really know: how easy is it to get in the face of an Upsilon? Either to set up a R1 shot, or maybe a block. I suppose that if an opponent looks like they're going to get in your teeth, the strategy for the Upsilons might be to roll in on 1-banks?
I sense a thread mix up. This one is trying to find methods to use on Hyperspace Format. Sadly BSAs aren't Hyperspace legal. Terroc sure as heck is though and I've seen worse applied to him.
1 minute ago, Hiemfire said:I sense a thread mix up.
Yep.
Edited by theBitterFig1 hour ago, Koing907 said:Yep. So is the Upsilon a shuttle converted to a gunship? If so, why is it primarily used for shuttling people around?
Here's something that is both:
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38 minutes ago, GreenDragoon said:Do you have examples for lists that are immediately nonviable due to Tripsilons
Sure. I would argue that Striker Aces are, if not outright banished, in severe trouble. Striker swarms were in a not great spot, perhaps after the protorp alpha nerfening they may be better, but it is a list that I’ve found struggles (and I am genuinely one of the top players in my local) to perform consistently. Not sure how viable it would be, especially since they only have 1k and 2 sloop, they will struggle to get turned around on them, with enough numbers to matter. In general I think Strikers are hard done by.
In fact I think most Imperial lists that don’t involve either Vader with a bid, or a TIE/ln swarm or mini swarm are in severe trouble versus this. Maarek and the other X1s I think are DOA against it.
Rebels are a little better off. Hard up, for sure, but an X has enough health to probably survive, and the Y almost certainly will, bad crits not withstanding. Han could have a chance, and the U-wing is… hosed. Let’s be honest, the U-wing will get pasted if you make it anything but a sub 50 support.
Scum has some very intriguing options, Boba crew and Old T being prime, so they should be ok. The problem being how to build a list that can compete with other things, but they have enough that nothing in their arsenal strikes me as immediately DOA.
Resistance And FO are fine. RZ-2s and T-70s have a chance. Han and Rey could have enough. Granted you screw up the opening and you’re done, but they do have options.
So I see Resistance as mostly having open options on their best stuff, FO probably ok. Scum has a narrowed band of options, but Old T, Seevor, and other friends stand at least a theoretical chance (haven’t seen this tried on the table yet). Rebels have issues, triple X Aces is probably done with the Protorp changes and this list, but they do have several pieces I’d be intrigued to see perform. Uphill battle, perhaps, but might be doable if you execute perfectly?
Imperials are reduced to minimal options. They had a tough set in Hyperspace generally, but this list murders them. The Inferno + Howl swarm and Vader + mini swarm are probably their best bets. The Reaper is good, but I’m not sure what coherent list works best to include that with. Triple named Strikers + Reaper was going to be my go to list, but I’m not sure it can actually compete with this monstrosity. If I set up exactly right, execute the first 3-4 turns perfectly, I suspect I may be able to give myself a 50-50 chance against this list. The problem will be doing enough damage once the initial alpha takes Sabaac off the board, and perhaps even a second striker too.
FO beat FO at their own game?
null, midnight and QuickDraw paired up with dormitz. You have room to sprinkle some upgrades around (hst and sf gunner being def adds) and leave a small bid. Then you can place your entire list after the trip ups to aim to get in behind them fast as you can. Dunno how good it would be against other lists but high iniative and janky placement options with 10/11 red dice and some decent pilot abilities ain't that bad
16 minutes ago, ElricStormbringer said:FO beat FO at their own game?
null, midnight and QuickDraw paired up with dormitz. You have room to sprinkle some upgrades around (hst and sf gunner being def adds) and leave a small bid. Then you can place your entire list after the trip ups to aim to get in behind them fast as you can. Dunno how good it would be against other lists but high iniative and janky placement options with 10/11 red dice and some decent pilot abilities ain't that bad
I mean your Dormitz is very likely going to get _lit up_ but I certainly approve of the out janking FU of your approach.
It is a tricky list to face, but not the curb stomp of Tripsilons.
48 minutes ago, millertime059 said:Imperials are reduced to minimal options. They had a tough set in Hyperspace generally, but this list murders them. The Inferno + Howl swarm and Vader + mini swarm are probably their best bets. The Reaper is good, but I’m not sure what coherent list works best to include that with. Triple named Strikers + Reaper was going to be my go to list, but I’m not sure it can actually compete with this monstrosity. If I set up exactly right, execute the first 3-4 turns perfectly, I suspect I may be able to give myself a 50-50 chance against this list. The problem will be doing enough damage once the initial alpha takes Sabaac off the board, and perhaps even a second striker too.
As an Imperial player, I'm not big on the Hyperspace options right now. I'm thinking an Iden Black Crack swarm might be best, but another I was head-siming was:
Major Vermeil (49)
Crack Shot (1)
ISB Slicer (3)
Tempest Squadron Pilot (38)
Fire-Control System (2)
Proton Rockets (7)
Tempest Squadron Pilot (38)
Fire-Control System (2)
Proton Rockets (7)
Captain Feroph (47)
Crack Shot (1)
ISB Slicer (3)
Total: 198
View in Yet Another Squad Builder 2.0
They could take a x1 off the board on round 1, but that would actually be the wrong play. The idea is you need both shuttles, since once you get behind them you can Jam them to remove the Reinforce token off your target. They could take a Focus to eat the Jam token and then coordinate a Reinforce, but the second jammer takes care of that, and if they don't, well, your stacking the jam tokens at that point and they are never going to get reinforced again. If they go after a shuttle first, it should survive round 1, and your tempests will be able to get their prockets off to put some damage on target
/shrug. I dunno.
1 hour ago, GuacCousteau said:What the **** does that have to do with anything? We never see B-Wings shoot anything in the movies either.
We never see TIE Bombers fire torpedoes.
Both the Lambda and the Upsilon have big ****ing guns strapped to them. That is an obvious, visually confirmed fact. Just because we don't see them shoot in the films, doesn't mean that when they do shoot them, it won't be powerful.
To be more specific, we do see the shuttles shuttling. The technical reason we don't see the B-Wing fight in ROTJ, despite being present at the battle is because the models were difficult to film . We never see the Lambda or Ups anywhere near a dogfight. (I'm sure I'm missing the scene in TLJ where Poe flies an Upsilon against TIE fighters...)
Regardless, I don't like 4 primary attack dice on any ships. I think FFG did good in reducing the Phantom to 3 primary, and I find it ironic that the two ships left with a 4 dice primary attack are a shuttle and a cargo ship.
7 hours ago, Koing907 said:Sure. I'm just skeptical that FFG is capable of engineering the tripsilon squad to boost sales. I think, like the Jumpmaster, it's a convergence of card abilities and FFG are probably reading these threads going "Aw, ****, here we go again."
Funny ant true 😂😂😂
7 hours ago, thespaceinvader said:Concur.
I do think FFG has missed a trick in how the Limited schema works, in not intrducing SHIPS which are Limited, i.e. **Upsilon-class shuttle, or whatever. They they could make the VIP transports super cheap without making them spammable.
I’d be in if they dropped the cost 30% or better with a title that’s mandatory -maybe gives another crew slot- but it’s limited to one. Great idea!
2 hours ago, Jehan Menasis said:You can see the upsilon firing in a couple of Star Wars: Resistance episodes.
Its lasers sound... heavy.
Well, if I were a big Time Imperial general, Palp or Snoke or Kylo/whoever, I’d want a shuttle that was tough, had great escorts and big guns to fire in the direction you flee the action when attacked or ambushed. Makes sense, but the game locks you in to a fight to the death, which they are not designed for..... the more I read you guys -the intelligences- I agree.
4 hours ago, Cgriffith said:While it's primary function is to transport up to 10 personnel. It is also equipped with 2 Heavy Laser Cannons'; so it having a 4 dice primary isn't too far off.
https://starwars.fandom.com/wiki/Upsilon-class_command_shuttle
" While lacking in extensive firepower, the ship would often be traveling with a TIE/fo space superiority fighter escort, making up for the vessels lack of offensive capabilities. "
i just beat the trip upsilon with the following:
3x gray squadron with dorsal turret and vet. gunner
2x blue squadron pilot
11 minutes ago, JediSamurai said:i just beat the trip upsilon with the following:
3x gray squadron with dorsal turret and vet. gunner
2x blue squadron pilot
The triple Upsilon build that this thread was referring to was broken up by FFG with an emergency points change for the problematic cards a couple of weeks ago. Good job defeating 3 beefy shuttles, but I highly doubt you faced Tripsilons.
14 minutes ago, JediSamurai said:i just beat the trip upsilon with the following:
3x gray squadron with dorsal turret and vet. gunner
2x blue squadron pilot
are you from the past
How about we rename this thread to be about Y-Wings?
I'm not scared of triple Y-Wings.
3 hours ago, TheCeilican said:I'm not scared of triple Y-Wings.
3 hours ago, TheCeilican said:I'm not scared of triple Y-Wings.
Triple Ys with proton bombs and Magva Uwing (And Leia) backing them up is pretty scary.
On 3/13/2019 at 6:29 PM, Hiemfire said:The triple Upsilon build that this thread was referring to was broken up by FFG with an emergency points change for the problematic cards a couple of weeks ago. Good job defeating 3 beefy shuttles, but I highly doubt you faced Tripsilons.
original Tripsilons list is overrated. XD