After reviewing the AZ Hyperspace results and watching a streamed game with the triple upsilon (dormitz/starkiller/starkiller) hyperspace tracking shenanigans, I'm seriously impressed with how tough it is. Get behind it! I know... sounds easy.
Is there anything hyperspace legal that can beat it? I'm struggling to find something that won't get shot to bits on turn 1 and has the power and agility to get around them and take them out before a few 4-dice potshots destroy them all.
Any good ideas out there?