Excited for Death Troopers and Achivement

By Cubanboy, in Star Wars: Legion

5 minutes ago, ScummyRebel said:

Fleet trooper scatter guns would like a word.

Do you see a lot of 6 units of fleet troopers in an army. The point was made that There is no reason to buy or play DeathTroopers because their better defense was negated by all the pierce in the game. My point was that in comparison to all the other units in the game, there aren't that many with pierce as it is usually relegated to characters

28 minutes ago, buckero0 said:

Do you see a lot of 6 units of fleet troopers in an army. The point was made that There is no reason to buy or play DeathTroopers because their better defense was negated by all the pierce in the game. My point was that in comparison to all the other units in the game, there aren't that many with pierce as it is usually relegated to characters

I don’t think anyone said there was no reason. Just that it really wasn’t nearly as impressive as you’re making it out to.

Consider most rebel lists are two heroes, plus some snipers plus at least a fleet trooper, that adds up. Especially if there’s a concerted effort for whatever reason to burn down that area of the battlefield.

4 hours ago, buckero0 said:

Boba is easier and more useful in every respect than Chewie

Boba Fett lacks synergy between the commanders, which Chewie has. Chewie is also more dangerous at range 3 provided that the unit he is shooting at doesn't have cover as well as being much more competent in melee against named units consistently and normal troopers for more than one round. Chewie is also cheaper.

Boba Fett has much better burst damage and consistently good defense. The flip side is that to take advantage of Boba you have to give up activation order for everyone else.

4 hours ago, buckero0 said:

The emperor is the most dangerous of all the commanders and has the best command cards

He is the most dangerous and has the best commands, as he should. He is also the most expensive commander to date and I predict there won't be another commander more expensive than him, as it should be.

4 hours ago, buckero0 said:

The new imperial command cards released with the personnel packs are better, more compatible, and have less limitation than the rebel ones

The only card that I would agree is outright better is the 3 pip. The 2 pip is a toss up between the two and the 1 pip currently favors rebels, however I could see the changing depending on lists.

4 hours ago, buckero0 said:

The personnel figurrs have better use or a better value for their points than the rebel counterparts

The medic and mechanic I will concede to that, if only because high cost imperial units benefit more heavily from them. However, you need to also have those big expensive units in your list for them to be better. Both combatant upgrades don't favor one side or the other.

4 hours ago, buckero0 said:

The sniper/mine weapons have better keywords and abilities tham the rebel counterparts

The snipers have the exact same keywords. Imperial mines are geared towards hitting troopers extra hard while rebel mines work well against any target. The units themselves have identical keywords except that rebels are scout 2, so scouts don't have better keywords.

4 hours ago, buckero0 said:

Stormtroopers are more survivable and thus more dangerous in a 6 turn game than the rebels and have the best value heavy weapon on the entire game

Stormtroopers are more survivable and I won't deny how good the DLT is. However with as much damage as every single rebel unit pours out, the extra defense doesn't go as far as it does in imp vs imp games. Rebel vs rebel games have always ended in a slug fest where the winner is obvious by turn 4 and the loser is tabled by turn 5.

4 hours ago, buckero0 said:

There's really not that much ranged pierce in the game. Snipers and characters is all there is that i know of

As was stated already, fleets have pierce. So do wookies.

I think you missed my original point. I wasn't arguing that there is no reason to use deathtroopers. My point was that their damage output, without their heavy, isn't incredible when compared to the rebels. I really do believe that deathtroopers are going to be at their best when fighting corp units, but spec ops and unique characters are going to pose a problem as all of those units have access to pierce on the rebel side of things.