So curious, i’ve Seen a few names pop up as fillers but has anyone actually dropped 7-8 on the table and let rip? Seems like their ability to ignore asteroids should allow them to get most anywhere and be a bit more open similar to F/O’s but not quite as Durable.
Mining Guild Swarms
I will admit that I undervalued the ability to ignore rocks. That said, the swarms i have had success with have only had 5 ties, PLUS one or two others (Fenn, Drea/quad, ORP/Drea or Serrisu).
The issue is that online the imperial tie swarm, there is no general force multiplier ability (think Howlrunner or the one that cancels an attack). They have some neat tricks that help in tangential ways (Sevor, for example), but you need Serrisu or Drea for the general rerolls.
2 hours ago, balindamood said:I will admit that I undervalued the ability to ignore rocks. That said, the swarms i have had success with have only had 5 ties, PLUS one or two others (Fenn, Drea/quad, ORP/Drea or Serrisu).
The issue is that online the imperial tie swarm, there is no general force multiplier ability (think Howlrunner or the one that cancels an attack). They have some neat tricks that help in tangential ways (Sevor, for example), but you need Serrisu or Drea for the general rerolls.
How exactly did you undervalue the TIE’s ability? Are they as solid getting into spots as it appears?
I think if you want cohesive dedicated swarms that play off each others abilities than empire is the way to go...
Mining guild feels more like they fit filler/mini 4swarms to make up points with trick shot
Had a player show up at a recent tournament with 7 of them and he did very well. Think they all had Trick Shot too. He may have avoided the bomb lists that were also there, which probably helped. Seems like a strong list. Lots of health to chew through and ignoring rocks allows them to act as excellent blockers.