- The adventure starts with the whole group falsely accused, arrested, and being transported to a penal colony. The prison truck crashes, the door opens, and the group proceeds to butcher the cops transporting us and stealing the truck.
- You attempt to create and play a compassionate and morally upstanding character and end up assaulting a police station 2 sessions in.
- You find a couple vials worth of coaxium in the police station, the hyperspace fuel they had in Solo, and any and every plan between the player characters from then on starts with something akin to: "Let's blow up a city block!"
- Any and all plans to take care of anything stealthily or with talking our way out fail miserably and we end up in a massive firefight.
- One of our group is so psycho and torture happy the rest of us try to stop him from murdering a witness that falsely testified against us before.
- My character decides after all the above went down to just ditch the group with a "You guys are INSANE!!! I'm outta here!" for good measure.
- Our group can now add theft, breaking out of confinement, and multiple murders to our rap sheets and we haven't even gotten off the planet yet. Our GM outright stated he never expected us to follow false convictions with one actual crime after another.
Edited by immortalfrieza