AFTERBURNERS!!!

By Boom Owl, in X-Wing

I've spent far too much time today going through YASB looking for ships that would make interesting Afterburners candidates.

4 minutes ago, Biophysical said:

I've spent far too much time today going through YASB looking for ships that would make interesting Afterburners candidates.

Quinn Jast is a hilarious candidate.

Gunboat

I've glued one to Quickdraw. The lack of boost burned me a few too many times ;)

11 minutes ago, Boom Owl said:

Gunboat

Whats the interaction between Afterburner and SLAM? A banked boost between the maneuver and the SLAM could make for some crazy moves...

12 hours ago, theBitterFig said:

Cheap Leia crew (and the massive price increase on HWKs) might be what the ARC-170 needed to really find it's place in Rebels.

The Rebels cheap crew-carrier is, in fact, the K-Wing... 😛

A Warden Squadron Pilot carrying Leia is 39 points, or you can add some assortment of upgrades for entertainment value;

Krew Karrier...

(37) Warden Squadron Pilot
(2) Leia Organa
(7) Barrage Rockets
(2) Skilled Bombardier
(3) Seismic Charges
(6) Proximity Mines
(3) Advanced SLAM
Points 60

Total points: 60

1 hour ago, N'Kata said:

Whats the interaction between Afterburner and SLAM? A banked boost between the maneuver and the SLAM could make for some crazy moves...

Fully Executing either manoeuvre entitles you to trigger Afterburners if you're moving at speed 3-5. Unlike most "manoeuvre-triggered" abilities, it doesn't care if it's from your dial or not, and it's not once-per-turn.

Black One with Afterburners and BB-8 is insane .

Personally, I can't wait to see either 5 x Planetary Sentinels with Afterburners, or 5 x Alpha Squadron Pilots with Afterburners (they now have a modification they can afford to take!)

Edited by Magnus Grendel
1 hour ago, Magnus Grendel said:

and it's not once-per-turn.

Ya it is. You spend the charge to "perform a boost action" according to the card and any action can only be "performed" once per turn. It'd be 2 cheap at 8 points (the old cost) if you could blow both charges in a single turn or chain it with a normal boost (coming after the maneuver but before the Perform Action Step boost).

26 minutes ago, Hiemfire said:

Ya it is. You spend the charge to "perform a boost action" according to the card and any action can only be "performed" once per turn. It'd be 2 cheap at 8 points (the old cost) if you could blow both charges in a single turn or chain it with a normal boost (coming after the maneuver but before the Perform Action Step boost).

Ah...darn it. Fair point. Not sure why I forgot that. For some reason I was thinking it was a 'boost' not a 'boost action'. Still, BB-8 Roll + Manouvre + Afterburner Boost + Black One SLAM is certainly viable.

Edited by Magnus Grendel
1 minute ago, Magnus Grendel said:

Ah...darn it. Fair point. Not sure why I forgot that. For some reason I was thinking it was a 'boost' not a 'boost action'. Still, BB-8 Roll + Manouvre + Afterburner Boost + Black One SLAM is certainly viable.

Or Black One SLAM into afterburner boost. SLAM counts as both a maneuver and an action for triggers according to its explanation in the RR. :)

4 hours ago, DexterOnone said:

The Rebels cheap crew-carrier is, in fact, the K-Wing... 😛

A Warden Squadron Pilot carrying Leia is 39 points, or you can add some assortment of upgrades for entertainment value;

Krew Karrier...

(37) Warden Squadron Pilot
(2) Leia Organa
(7) Barrage Rockets
(2) Skilled Bombardier
(3) Seismic Charges
(6) Proximity Mines
(3) Advanced SLAM
Points 60

Total points: 60

61 points is going to get me a Norra Wexley with Leia and Expert Handling, though. Norra is kind of a sneaky-good ship. Nothing too game-breaking, but her ability can really add a lot more toughness than expected.

Or Ibtisam with Leia is 52, which seems reasonable. On those turns when you know Ibtisam really needs to K-Turn without stress, you can use Leia. Otherwise, a 50/50 chance to have a white K-turn is pretty decent, or clear out the stress from a Debris Cloud.

Mostly, I think ARCs are a bit underrated. They're decent enough mainline jousters, but there isn't much of a reason to take one over an X-Wing. Except X-Wings can't take a now-strong Leia crew.

//

That said, Warden with just Barrage and Leia isn't too bad, 46 points. Maybe add a bomb, but I'm not overloading it. K-Wings seem solid, but they just function in an entirely different way, they've got an entirely different presence in the game.

For 74 points Hating AB Vader is a good ship:

Darth Vader — TIE Advanced x1	65
Hate	3
Afterburners	6
Ship Total: 74
Half Points: 37 Threshold: 3

27 minutes ago, impspy said:

For 74 points Hating AB Vader is a good ship:


Darth Vader — TIE Advanced x1	65
Hate	3
Afterburners	6
Ship Total: 74
Half Points: 37 Threshold: 3

No fire control?

33 minutes ago, Magnus Grendel said:

No fire control?

He doesn't need it; I've found that Vader wants to hit and run, meaning that you don't get the utility out of FCS, plus half the time you need to re-roll more than 1 die and its useless.

7 minutes ago, impspy said:

He doesn't need it; I've found that Vader wants to hit and run, meaning that you don't get the utility out of FCS, plus half the time you need to re-roll more than 1 die and its useless.

Fair enough. My experience with the TIE advanced is very limited - that was a genuine question.

I get the "just throw the whole lock at it" idea - one thing I find myself wondering for generic TIE/x1 is whether fire control is worth it - theoretically 5 attacks should kill their target (or at least inconvenience it to the point that retaining the lock isn't too valuable), so I've been wondering if something else is a better idea for upgrades.

7 minutes ago, Magnus Grendel said:

Fair enough. My experience with the TIE advanced is very limited - that was a genuine question.

I get the "just throw the whole lock at it" idea - one thing I find myself wondering for generic TIE/x1 is whether fire control is worth it - theoretically 5 attacks should kill their target (or at least inconvenience it to the point that retaining the lock isn't too valuable), so I've been wondering if something else is a better idea for upgrades.

Vader imo is the only x1 who doesn't need it because of his ability. The others are begging for it due to their terrible action economy and limited mod options. Vader has to be flown differently from the others due to his high cost (which is why AB is so valuable on him); the others can afford to brawl and tank shots.

Edited by impspy
21 hours ago, theBitterFig said:

Mostly, I think ARCs are a bit underrated. They're decent enough mainline jousters, but there isn't much of a reason to take one over an X-Wing. Except X-Wings can't take a now-strong Leia crew.

I played around a bit with Norra (juke, Jyn) and Ibtisam (elusive, Chopper), with Magva U-wing supporting. They are a tiny bit too expensive to pull their weight was my impression. They pay for their slots and their rear arc (while the SF and Rz2 get rear arcs as bargain.)

But your Leia+Afterburner suggestion sounds fun, have to try that.

1 hour ago, Managarmr said:

I played around a bit with Norra (juke, Jyn) and Ibtisam (elusive, Chopper), with Magva U-wing supporting. They are a tiny bit too expensive to pull their weight was my impression. They pay for their slots and their rear arc (while the SF and Rz2 get rear arcs as bargain.)

But your Leia+Afterburner suggestion sounds fun, have to try that.

ARCs remain overcosted, I can only assume they were left high so the Old repubic version can come in cheap (a la RZ-2). Sadly, you cannot use Afterburners on ARCs (or any non-small ship) ... Arc Norra would LOVE that.

2 hours ago, Managarmr said:

I played around a bit with Norra (juke, Jyn) and Ibtisam (elusive, Chopper), with Magva U-wing supporting. They are a tiny bit too expensive to pull their weight was my impression. They pay for their slots and their rear arc (while the SF and Rz2 get rear arcs as bargain.)

But your Leia+Afterburner suggestion sounds fun, have to try that.

I feel like, if we were describing pre-adjustment values, ARCs are like B-Wing overcosted, rather than E-Wing overcosted.

The odd thing is, if I try to math it out on paper, the ARC kinda looks right? An extra hit point over a B-Wing is worth like 3 points or so. The TIE/SF gets their rear arc for 3 points more than an X-Wing. So considering that X-Wings and B-Wings cost the same post-adjustment, having an ARC at 6 points more than an X-Wing seems about right. And that's the relationship between the two Garven Dreis.

That said, if two or three points came off the ARC, I don't think we'd be calling them OP. Three points off Ibtisam and Shara, two off Garven and Norra?

And the really awkward thing about paying for their slots is there aren't many worthwhile upgrades to fill them. Leia seems like a great add, the Intimidation/Zeb Norra is pretty cool, but ARCs worked best in 1e when they were able to leverage both crew and droid slots. Norra with R2-D2 and C-3PO. I loved the M9-G8 and Weapons Engineer combo on Braylen along with Poe and Fenn. 2e doesn't have the same Combo-Wing options, or the action economy to support the current Shara Bey. No PTL or Rey crew to support an ability which requires both Lock and Focus.

I can tell you for certain: if Rebels were the ones with the pre-nerf Scum Han Gunner, ARCs would have been everywhere.

15 minutes ago, theBitterFig said:

I  can tell you for certain  : if Rebels were the ones with the pre-n  erf  Scum Han  Gunner, ARCs would have been everywher  e

You aren’t kidding.

Who was the joker that thought it was worth 3 points? 12 may be overcorrection, but 3 was obscene.

1 minute ago, millertime059 said:

You aren’t kidding.

Who was the joker that thought it was worth 3 points? 12 may be overcorrection, but 3 was obscene.

It was extremely fair at four points... on the Scum Falcon. Two dice primary, same name as the ship's best pilot, anti-synergy with it's second-best pilot and other source of passive mods.

Still pretty fair on the Y-Wing (although Kavil got a little strong with it that was mostly because of Proton Torps).

Those two were Scum's only ships with Gunner slots, until they just added Gunners to the Scurrg and YV-666. Maybe they just missed the Marauder interaction - it made Boba crazy strong, but Boba was never really meant to use Marauder.

38 minutes ago, theBitterFig said:

2e doesn't have the action economy to support the current Shara Bey.

Not saying it's amazing for the points, but R3 and Kanan leave her doing pretty okay. Even if you don't keep a TL for an extra round so you can grab a focus, you can spend a TL and Kanan's force point. Or just bring PerCo Esege or Benthic or something like that.

27 minutes ago, SpiderMana said:

Not saying it's amazing for the points, but R3 and Kanan leave her doing pretty okay. Even if you don't keep a TL for an extra round so you can grab a focus, you can spend a TL and Kanan's force point. Or just bring PerCo Esege or Benthic or something like that.

I mean, there's ways to get it done, but there aren't really ways to support it in a list that's anything more than a gimmick. Now, I think a lot of the time that's good. Kavil with Han Gunner was excessive. I feel like there could be a better middle ground, though.

7 minutes ago, theBitterFig said:

I mean, there's ways to get it done, but there aren't really ways to support it in a list that's anything more than a gimmick. Now, I think a lot of the time that's good. Kavil with Han Gunner was excessive. I feel like there could be a better middle ground, though.  

I do think they're fairly priced, but I certainly wouldn't complain if they went down a touch after the Republic ones are released. The RZ-1 treatment, if I may 😜

On ‎1‎/‎30‎/‎2019 at 8:36 PM, Boom Owl said:

FFG made many awesome point changes but by far my favorite one is 6 point afterburners.

Whereas I'm more or less indifferent to afterburners, you have my thanks for the revelation of the "Jet-Lancer" game.