Han/4-LOM/Viktor Hel . . . Stressful extravaganza!

By stormblest, in X-Wing Squad Lists

Wanted to get the community's thoughts on this list. I love these three ships and their mechanics. To answer some of the questions up front . . .

Viktor Hel: the logic on this pilot was to use the obvious stealth device. Once it gets popped I will use cloaking device. The though was using his ability to get stress to trigger all of Han's stuff (title, bt-1).

4-LOM: Obvious choice for a stress inducing platform given his ability, dial and crew 0-0-0. I would also want to use him as a potential blocker. The rigged cargo shoot is for obstruction and stress for both he and Han Solo.

Any input would be very well appreciated. Thanks in advance.

Han/4-LOM/Viktor Hel

(45) Viktor Hel
(6) Stealth Device
(5) Cloaking Device
Points 56

(54) Han Solo
(6) Lando's Millennium Falcon
(4) L3-37
(2) Zuckuss
(2) BT-1
(2) Trick Shot
(4) Rigged Cargo Chute
Points 74

(49) 4-LOM
(5) 0-0-0
(4) Rigged Cargo Chute
(10) Advanced Sensors
(2) Trick Shot
Points 70

Total points: 200

Viktor just does so little...I'd much rather have Han, LOM, and someone more useful

In my experience, victor hel will be useless as your opponent will just ignore him as he is not as dangerous as your other ships.

If you are dead set on stressing the enemy, Ventress in the Lancer did just get cheaper, and she is easier to apply stress with compared to others, maybe with sense to keep turret on target.

Maybe this might work?

Han Solo

Trick shot

Title

Ventress

4-lom

Advanced sensors

Trick shot

199/200

Edited by DakkaDakka12

This right here is so much fun. I originally had Viktor but it's so easy to avoid his ability. Thus, 4-LOM.

Lancer -class Pursuit Craft - •Asajj Ventress - 79
•Asajj Ventress - Force of Her Own (76)
Hate (3)

Customized YT-1300 Light Freighter - •Lando Calrissian - 62
•Lando Calrissian - Smooth-talking Gambler (49)
Trick Shot (2)
•0-0-0 (5)
•Lando’s Millennium Falcon (6)

G-1A Starfighter - •4-LOM - 59
•4-LOM - Reprogrammed Protocol Droid (49)
Advanced Sensors (10)

Total: 200/200

View in the X-Wing Squad Builder

For the most part 2.0 is less about upgrades than 1.0

Running ships naked or with 1 or 2 upgrades feels wierd, but a lot of upgrades that you think you need end up being a waste of points.

Don’t try to fill all slots because they are available.

I would never run cloaking device without vizago. The crew is 1 point, and the mandatory illicit on another ship is 1 point, but it removes the negative of the ability and now you can have 2 cloaked ships.

Edited by DakkaDakka12

I haven't put this on the table yet (just getting back into the hobby)

but this looks...... Stressful 😏

Palob

  • Moldy Crow

4-LOM

  • Advanced Sensors
  • Maul
  • Mist Hunter

Han

  • Trick Shot
  • 0-0-0
  • BT-1
  • Landos Falcon

Total: 199

1 hour ago, RedSkull said:

I haven't put this on the table yet (just getting back into the hobby)

but this looks...... Stressful 😏

Palob

  • Moldy Crow

4-LOM

  • Advanced Sensors
  • Maul
  • Mist Hunter

Han

  • Trick Shot
  • 0-0-0
  • BT-1
  • Landos Falcon

Total: 199

4-LOM is strong enough with just adv sensors so I’d probably drop maul and the title to add the escape craft to Han.

drop Maul from 4LOM, add Elusive.

Viktor Hel , I want to like this guy, I really do. The biggest problem I have with him is that my opponents can read, and so will ignore him until it is convenient for them to shoot at him. If he could take a really threatening missile then I could see him working, but the best you can do right now is Proton Rockets and those require bullseye and a Focus on a ship that can't do that on it's own. (I really wish they could link a Barrel Roll into Focus or vice versa)

Stealth Device is nearly a must have, but I'm not convinced on Cloaking Device. If you are cloaked you can't shoot so why would I waste shots on a ship that can't return fire this round and I get punished for doing so?

Afterburners, Stealth Device, Proton Rockets and Outmaneuver could add up to him being a fairly threatening flanker, but his cost(67pts) would be way to high for what he will do on that platform at I4.

Han looks pretty good for what you want to do, but I would lose Zuckuss. Not a lot of options for Blues on the Scum Falcon and you will want to occasionally do the red boost to arc dodge so you wouldn't be able to use Zuckuss anyway.

4-LOM only needs Adv Sensors to really shine, everything else is optional. I'm coming around to IG88D crew on him for an extra Calc token though.

I like kempokid's idea minus Maul. So hateful Assaj, Han, 4-LOM. Could be a nasty stress control list and it has a fair amount of beef to chew through.

33 minutes ago, Burius1981 said:

I like  kem  pokid's idea minus Maul. So hateful Assaj, Han, 4-LOM. Could be a nasty stress c  ontrol list and it has a fair amount of beef to chew throug  h

Just to clarify, I have Lando instead of Han. Couldn’t quite get the points to work out to have Asajj in there.

22 minutes ago, kempokid said:

Just to clarify, I have Lando instead of Han. Couldn’t quite get the points to work out to have Asajj in there.

Yeah I noticed that when I went to build it in a squad builder, but you can get it in there if you make some cuts:

Han: Trickshot, title, BT-1

Assaj

4-LOM: Adv Sensors

199 points.

It might work, dropping Han to Lando loses the I6 but the opportunity to put L337 on there to expand the Blue maneuvers is tempting when considering Lando's ability.

I'd say Lando above Han in this case, even if just for Hate on Asajj. So good

I’ve run this list before with a loaded up Vikktor. Even with prockets he tended to get ignored. I might suggest throwing in a couple of gunrunners or a gunrunner and seevor to throw some chaos in and distract from 4-Lom

1 hour ago, Greebwahn said:

I'd say Lando above Han in this case, even if just for Hate on Asajj. So good

I was pretty happy with the point adjustments because before I was having to choose between 0-0-0 and Hate. Now I get to have both.

Just so all ships in the list have a way to deal stress.

4-Lom
-Adv Sensors
-Mist Hunter

Lando
-0-0-0
-Landos Falcon

Asajj
-Hate

TOTAL: 200

11 minutes ago, RedSkull said:

Just so all ships in the list have a way to deal stress.

4-Lom
-Adv Sensors
-Mist Hunter

Lando
-0-0-0
-Landos Falcon

Asajj
-Hate

TOTAL: 200

The choice of Mist Hunter title over Trick Shot on Lando comes down to play style I think. Are you going to effectively barrel roll more times than you are going to have an obstructed shot with Lando?

For me, there's not going to be many times where I choose BR over calculate, jam, or target lock. Although you could possibly do a BR to block then reveal a 0 move.

But given Lando's 180 firing arc, I find it more likely to trigger trick shot and effectively make more use out of a 3rd (or 4th or 5th) die than I would a BR on 4-LOM. Again, that's just my playstyle and preference.

On ‎1‎/‎31‎/‎2019 at 1:55 PM, Burius1981 said:

Viktor Hel , I want to like this guy, I really do. The biggest problem I have with him is that my opponents can read, and so will ignore him until it is convenient for them to shoot at him.

the lolz is killing me, thought Viktor was clever until you broke it down like this :D

Sticking two expensive mods on Hel is probably a trap, but I don't think the pilot himself necessarily is. Like Quickdraw, he is a hard hitting ship your opponents will want to ignore, and that's what you have to take advantage of. Keep him cheap and fly recklessly. If they ignore him, fine, then he can shoot 3-4 dice into them each turn with no return fire. If they use their superiour initiative and repositioning to avoid him, fine, then they're not modding and possibly not shooting. If they do attack him, fine, he's reasonably tough with a focus, and if he dodges multiple attacks before his Device breaks, he'll stress multiple ships.

I want to try something like this:

Viktor Hel (45)

  • Stealth Device (6)
  • Elusive (3) / Predator (2)

Lando Calrissian (49)

  • Lando's Millennium Falcon (6)
  • 0-0-0 (5)

Asajj Ventress (76)

  • Hate (3)

That leaves 7-8 points to play with. I don't think I'd go with a bid for these guys, with so many 556 squads in the meta. 4-LOM (2) seems strong on large ships, especially Asajj, who actually gets access to a new maneuver (blue 1-straight) by being stressed. I guess Trick Shot (2) is still the large turret talent of choice, so Lando can get that. BT-1 (2) might have a little bit of utility. That leaves cards like Intertial Dampeneres, Qi'Ra, Tobias Becket, Tactical Scrambler and Deadman's Switch. I'm sure there's a combination to find there somewhere.

Edited by Okapi

Just made this:

(54) Han Solo
(6) Lando's Millennium Falcon
(2) Trick Shot
Points 62

(49) 4-LOM
(10) Advanced Sensors
Points 59

(76) Asajj Ventress
(3) Hate
Points 79

Total points: 200

Is their a reason why you have chosen 0-0-0 and Lando over han?

4Lom will be giving out stress as much as possible but asajj should be played as more of a only when needed as in a few situations a force is more important

Anyone think koshka frost in the Firespray might be a better choice than the falcon?

-with slave 1 title it is easy to get ships in arc without using an action, and 0-0-0 crew is a little easier to proc.

-Firespray is a much more durable chassis, as well as easier to maneuver because it is a medium base.

-Koshka’s ability works on offense and defense.

The only negative is her initiative, but unlike the falcon she will be able to do a dice mod action every turn, and will never make a 2 dice attack while Han or Lando might make 2 dice attacks or lose their action for flying through terrain.

In my opinion the falcon title is usually a trap as it takes a lot of trouble to make use of. If you want to use the falcon, it better to just run Han, Trickshot, and Qira or Tobias and hug terrain.

12 minutes ago, DakkaDakka12 said:

Anyone think koshka frost in the Firespray might be a better choice than the falcon?

-with slave 1 title it is easy to get ships in arc without using an action, and 0-0-0 crew is a little easier to proc.

-Firespray is a much more durable chassis, as well as easier to maneuver because it is a medium base.

-Koshka’s ability works on offense and defense.

The only negative is her initiative, but unlike the falcon she will be able to do a dice mod action every turn, and will never make a 2 dice attack while Han or Lando might make 2 dice attacks or lose their action for flying through terrain.

In my opinion the falcon title is usually a trap as it takes a lot of trouble to make use of. If you want to use the falcon, it better to just run Han, Trickshot, and Qira or Tobias and hug terrain.

Kosha is more expensive so probably won't fit in the list