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Maarek Stele (Crack Shot, Fire Control System, Afterburners) 55
- He's the title pilot, so he's in the list.
- This is kinda everything Maarek might want. Afterburners help him get out of sticky situations, or to flanks, where he'll be a great pest. Crack Shot helps push a nasty crit choice. FCS is quality of life.
- If cutting elsewhere, Elusive might be a cool talent. TIE x1 aren't that tough, and having a reroll could be pretty nice. With Sai to coordinate focus, you should be able to pick up a lock first turn. Coordinate focus + K-Turn in the 2nd round of the engagement probably works, too.
- Might be a bit weak of an endgame piece, but on the other hand, in a 1-on-1 duel, with FCS and that crit-picking, that could get nasty.
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Lieutenant Sai (Director Krennic, ST-321) 56
- Sai's pretty much a blunt instrument. Toss out focus to Maarek, take Focus/Lock herself, and smash.
- Maarek is would be OptProt. If ever he's only on 2 dice, but Sai has a lock on someone, OptProt could come in handy.
- Krennic is kinda optional, though, when you really think about it. But when else are folks going to use that alt-art?
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Rexler Brath (Juke, Fire Control System) 89
- Alas, Colonel Vessery doesn't fit with Juke. Maybe double-mods are better than Juke and matching Init 5, but Rexler's also pretty cool.
- Dude seems like he'd be a beast late-game. FCS means he'll have red dice mods even if saving Focus/Evade for defense, and the target almost surely won't have a focus due to Juke, so it'll be hard to push damage through on him.
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Total 200, bid 0.
- Krennic and FCS on Rexler could probably be cut.
- Cutting both would allow Juke Vessery over Juke Rexler, and Elusive on Maarek... hrm...