I decided to build a list featuring the Emperor and quickly realized how delicate he can be. I'd like to keep him alive so that he can get across the board and use "And Now... You Will Die" to wreak some serious havoc. I decide that he'd be best served accompanied by his bodyguards as well as a mobile hospital unit. I also decided that having a "distraction carnifex" to draw away fire wouldn't hurt. This is the list I came up with...
The Tortoise and the Hare - 196pts
- Emperor Palpatine w/Esteemed Leader, Anger and Force Reflexes
- Boba Fett w/Duck and Cover, Hunter, Recon Intel and Targeting Scope
- Snowtroopers w/FX-9 Medical Droid
- Snowtroopers w/FX-9 Medical Droid
- Snowtroopers w/FX-9 Medical Droid
- Snowtroopers
- Imperial Royal Guards
- Imperial Royal Guards
Palpatine would move up the board with the intention of getting into Range 2 of several enemy units so that he can use "And Now... You Will Die" to throw out up to 5 Force Lightnings, most with Aim tokens. With Esteemed Leader, the Snowtroopers all gain Guardian 1 and the Guards have Guardian 2. I'd shift all the regular hits to the Guards first and then to the Snowtroopers. The FX-9's would heal whatever crit damage got through to the Emperor. I'd definitely take some fire, but I think he'd make it across the board at or close to full health.
At the same time, Boba tags the opposing Commander with a Bounty and then starts the hunt. With Speed 3 and Jump 2, he should be able to get into range quickly. Turn 1 could be a double speed-3 move to really move across the board and become a real threat. I'd probably fire off a Jetpack Rocket round 1 or so to bloody the Commander and guarantee Aim tokens from Hunter. Targeting Scopes makes those Aim tokens better. Recon Intel just starts me a bit closer. Duck and Cover makes sure I always have at least Cover 1 when being shot at. Boba may go down, but he's going to require a fair amount of shooting. Yes, he only has 5 wounds, but he has a solid save and always has cover. With his movement, he should hopefully be able to hop from cover to cover to stay a little safer.
Thoughts? I don't play much, so I could be missing something fundamental.