5 Double Tap Turret Lists

By Stinger07, in X-Wing

18 minutes ago, T70 Driver said:

Let me add my contribution to this thread...

Horton Salm, Norra Wexley, 2 x Gold Squadron Veterans, all with Expert Handling, Ion Turret, R4 and Veteran Turret Gunner. 200 points on the nose and Hyperspace legal. I don't know how it'll do but it should be fun to try and find out.

Shouldn't do too bad with Norra feeding Horton his buff.

On 1/29/2019 at 11:14 AM, Gibbilo said:

Yeah this was mentioned on reddit even earlier:

I think it could be a good list. A lot of HP. Decent damage. Hard to dodge all arcs

I flew it on Tuesday, it was really good. I call it "Cry4 Drea"

On 1/30/2019 at 4:22 AM, Vindicare101 said:

3 x Lok Revenant's with Dorsal and Vet turret gunner

1 x Drea with Dorsal and Hull upgrade

One free reroll per shot per Lok, with a 3 dice and 2 dice shot per Lok per round... and drea's shot as well.. potentially 17 dice in range 2.

working on this variant...

2 x Lok Revenant's with Dorsal and Vet turret gunner (51+51)

1 x Drea with Dorsal and Hull upgrade (47)

1 x Hired Gun + squad leader + ion cannon turret + R4 astromech (51)

Edited by Da_Brown_Bomber
On 1/30/2019 at 4:22 AM, Vindicare101 said:

3 x Lok Revenant's with Dorsal and Vet turret gunner

1 x Drea with Dorsal and Hull upgrade

One free reroll per shot per Lok, with a 3 dice and 2 dice shot per Lok per round... and drea's shot as well.. potentially 17 dice in range 2.

i was messing around with 2x mining guild tie, 2x doubletap revenant and drea. it was pretty good. scum ties were nice blockers but i really wanted a way to get squad leader into the list.

Edited by Da_Brown_Bomber

sqd leader on hired gun adds red calculate and R4 there for stress mitigation. not the fastest of ships and tricky to master the arc control required but if you can catch something with those double tapping revenants its scary good.

in theory the ion cannon turret can reel something in close to be blasted. not easy with low init ships.

Edited by Da_Brown_Bomber