I use the quickbuilds a lot with my son. While the cost and slots never aligned with the published values, it seems to me that some of the larger re-evaluations should be reflected quickbuilds.
I’m curious if anyone with more time and interest has given any thought to tweaking quickbuilds. I had a few thoughts:
- using a points handicap for the heavily adjusted ships
- bidding for a list: Each player picks 2 lists and then we bid starting damage to choose a desired list (i.e. I’ll accept 2 damage from the beginning to run list X).
Does anyone have any other thoughts?