(Yes, it is early but...) Meta predictions?

By Elkerlyc, in X-Wing

7 hours ago, NABLA_OPERATOR said:

Boba is still quite good. I think Boba+Slave1+PerCop will see some play, especially in Hyperpsace. Scum Han YT1300 also might see some play now, since the gunner is not longer mandatory.

I was playing Han 1300 plus Bistan before the points drop and was having a lot if success with it.

I want to try triple-proton e-wings, but we're doing hyperspace now, so that will have to wait.

After versing a fat rebel Han last night with the new changes I think he has the potential to be in the meta. With Lando, R2-D2, and title at a minimum he is a tank. Even with almost my full list he was able to tank them all and win. I admit this was on unlimited time and in a timed game it may have been very different. But there is a lot of potential in Han now.

23 minutes ago, intoxicatedALF said:

After versing a fat rebel Han last night with the new changes I think he has the potential to be in the meta. With Lando, R2-D2, and title at a minimum he is a tank. Even with almost my full list he was able to tank them all and win. I admit this was on unlimited time and in a timed game it may have been very different. But there is a lot of potential in Han now.

But what do you pair him with? With that buildout and Trick shot, you're at an even 100 points. Possibly add in Bistan for 14 or VTG for 6. But what else? Do you go with 3 (or 4) generic z95s, ala Paul Heaver. Do you run 2X, 2Y, a mix? Something completely different? There is some space to build with the remaining points. Where do you see it going?

Regen Corran Horn is back 😢

3 hours ago, TBot said:

Now i gotta buy another B...

Got 3. A second EW for me!

Lando is stupid good for 80pts. Range 3 coordinate basically. Can pair him with Luke and Wedge giving them double mods and white kturns with leia crew.

Han is beef AF with r2 and cheap lando crew.

I see falcon double X being good.

For resistance, that double tap bomber is cheap enough now to fit a t70 ace like Poe or Nein stacked out with an Awing or a cheap T70.

I think extended is still dominated by empire. Quad phantoms barely got touched. Redline whisper soontir still fits. Vader can take redlines spot, or vermeil with vader crew.

In hyperspace, Trip Ups is definately the gatekeeper. Supernatty kylo was their worse nightmare and that build is all but gone pretty much.

1 hour ago, wurms said:

I think extended is still dominated by empire. Quad phantoms    barely got touched. Redline whisper soontir still fits. Vader  can take redlines spot, or vermeil with vader crew. 

Empire has a lot of viable extended options. I’ve already workshopped some new Reaper centric builds that I think will do well. It’s one of their most versatile craft.

Dont sleep on Rebels. Aside from the HWK nerf, I think they did well. Will have to see, but I suspect there may be some surprisingly strong Rebel lists, now that triple protorp alpha X-wings is gone.

And I could see triple IG being the sleeper scum hit. That looks potent, and with 24 health behind 3agi with Evade? It’ll be a tough nut to crack.

1 hour ago, millertime059 said:

And I could see triple IG being the sleeper scum hit. That looks potent, and with 24 health behind 3agi with Evade? It’ll be a tough nut to crack.

A lot of people talking about this but I just don't see it putting out enough damage. If you're boosting into evade every turn you have no mods at all on offense. Granted when you miss you can take a shot with Jamming beam and try to strip a token but I don't see that being enough, especially against higher agi ships.

11 minutes ago, Danomight said:

A lot of people talking about this but I just don't see it putting out enough damage. If you're boosting into evade every turn you have no mods at all on offense. Granted when you miss you can take a shot with Jamming beam and try to strip a token but I don't see that being enough, especially against higher agi ships.

See, that’s the trick. It doesn’t have to do that every turn. And any one can choose what ability to use. If you’re not getting shot, just token up calculate. Or TL. The jamming beam is a nice bonus follow up.

I see it being quite potent. But maybe two and an IG crew will be even better.

8 hours ago, Spike IT said:

But what do you pair him with? With that buildout and Trick shot, you're at an even 100 points. Possibly add in Bistan for 14 or VTG for 6. But what else? Do you go with 3 (or 4) generic z95s, ala Paul Heaver. Do you run 2X, 2Y, a mix? Something completely different? There is some space to build with the remaining points. Where do you see it going?

The list I versed had a decked out wedge too, who did some damage (a couple shields, poor roll and re-roll a proton did not help him) but didn’t take much to remove. I don’t know who would be his best wingman/wingmen. I think i’d experiment with double Y or double X personally if we are staying with hyperspace. For extended corran may also be a good option now that he is much cheaper?

Edited by intoxicatedALF

XXYY

TriBots

Brobots+1 ship with IG-88 crew

Drea swarms w cheap generics

Dengar Jank/Scum Jank with escape craft

Tripsilons

Imperial Aces (still plenty of playable ships and crew)... Defenders are still good. Soontir was untouched by points changes. Lamda shuttles remain good.

Rebel Han falcon with support ace or support generics

Scum aces (Fenn, Palob, Guri, Dengar, 4-LOM all remain powerhouses... Boba still playable but will drop han gunner and marauder)

what about this one?

BTL-S8 K-wing - Warden Squadron Pilot - 51
Warden Squadron Pilot - (37)
Perceptive Copilot (8)
Veteran Turret Gunner (6)

BTL-S8 K-wing - Warden Squadron Pilot - 51
Warden Squadron Pilot - (37)
Perceptive Copilot (8)
Veteran Turret Gunner (6)

BTL-S8 K-wing - Warden Squadron Pilot - 52
Warden Squadron Pilot - (37)
•Chewbacca (4)
Proton Bombs (5)
Veteran Turret Gunner (6)

BTL-S8 K-wing - Warden Squadron Pilot - 45
Warden Squadron Pilot - (37)
•Lando Calrissian (2)
Veteran Turret Gunner (6)

Total: 199/200

View in the X-Wing Squad Builder

should be fun to fly at least (I've flown 4x and 5x K-wing pre-points change, they are fun)

12 hours ago, Spike IT said:

But what do you pair him with? With that buildout and Trick shot, you're at an even 100 points. Possibly add in Bistan for 14 or VTG for 6. But what else? Do you go with 3 (or 4) generic z95s, ala Paul Heaver. Do you run 2X, 2Y, a mix? Something completely different? There is some space to build with the remaining points. Where do you see it going?

Han Solo (82)
Trick Shot (2)
Lando Calrissian (2)
R2-D2 (Crew) (8)

Wedge Antilles (52)
Crack Shot (1)
R4 Astromech (2)
Servomotor S-foils (0)

Thane Kyrell (48)
Crack Shot (1)
R4 Astromech (2)
Servomotor S-foils (0)

Total: 200

View in Yet Another Squad Builder 2.0

Between Han's ability and Lando on board I see no reason whatsoever to add in the title - except the fluff of it. You've got 1 die most of the time, so you reroll it simply as Han (granted you can do it twice with the title, but really, 6 pts?), and use Lando for stockpiling your tokens, not regular actions.

Edited by ryfterek

A couple of additional thoughts (early).

I don't think I'll be using regular Proton Torpedoes at 12 pts each. (Part of my issue is the points inflation and I'm still struggling to think of 12 points being equal to the 1.0 cost of 6 points, but inflation does that to you).

AT 9 points per Proton, I was struggling to justify putting Proton Torpedoes on an X-Wing and they weren't all that effective. Between high agility opponents and that one Scum who kept jamming my target locks, those 9 points (each) were mostly wasted.

And then there's the fact that for an X-Wing a Protorp only gets you +1 attack dice at Med - Long range.

I also found that I generally needed to lock up an opponent on one turn then line up the shot the following turn to pick up the focus. Kind of the same issue I had with 1.0. So at 12 points each, I'm going to be passing on the Proton Torpedoes for the foreseeable future.

However Protons might be viable with Luke (with his force tokens).

But to be fair, I wasn't eager to put Protorps on a ship during 1.0 because of how ineffective they were at 6 points (1.0 pricing). And that re-enforces my opinion that at a 12 point cost point, they're not worth it.

I don't have an E-Wing and my K-Wing is so buried that I'll never dig it out. IIRC, the only reason I picked up the K-Wing was to get the one good card that came in the kit for 1.0. Honestly, if I see one on the board, it's just another target to take out. And that's more thought than I think I'm normally willing to give those two ships.

I hadn't had time to play around with the other Alliance fighters yet, so I can't justify or complain the price changes there. I just (effectively) started playing this game in January and I was already planning on running B-Wings for February and then moving on and testing out the Y-Wings in March. I have a team that I was planning on running in April is an A-B-X Wing trio and then I have to start pulling out the bulk freighters (etc).

LASTLY, I'm going to have FUN this year with X-Wing. I'm looking forward to tons of hours of X-Wing! Love the game, still love it and I'm still enjoying it.

16 minutes ago, Mark Caliber said:

AT 9 points per Proton, I was struggling to justify putting  Proton Torpedoes on an X-Wing and they weren't all that effective. Between high agility opponents and that one Scum who kept jamming my target locks, those 9 points (each) were mostly wasted.

Well meta and tournament results disagree with you here. Plus they also deny your opponent the range 3 bonus. Protorps were one of the best ways to push damage on high agi opponents.

Theres a reason triple I5-6 X-wings with Protorps was THE Rebel meta list. It had the capacity to delete most ships before they even shoot.

As an empire primary player, who loves Strikers and Interceptors, I can promise you that Rebel Torp Alpha was nothing to sneeze at. Heck, it was one of the things that scared Phantoms more than anything outside of Palob.

They are still good at 12 points. But they can’t be spammed for a high I Alpha like before.

To be fair that sounds a lot like my list.

Wedge, Luke, & Gavin Dries all flying X-Wings. Wedge and Gavin had Swarm Tactics so with a tight flight formation and especially during the initial merge, I was effectively shooting with Initiative 6 with all three ships.

Luke & Wedge both sported Protorps and Gavin was trying to shift his focus to Wedge, so yeah, in theory, it was a good Alpha strike with a Primary attack & Two optimized Protorps.

My personal build is only six points over budget and I can easily shift that to UNDER budget while keeping the torps and talents intact. (I'd lose two hull upgrades, but could spend a point or two on something else).

And if I'd been a bit more aggressive, I see that I could have loaded up Gavin with a Protorp (pre build cost update), but since his Pilot ability is devoted to "focus" actions it didn't make sense to arm him with Torpedoes.

Still not a bad list. But everyone I was playing had already adapted to this Rebel Aces team and gave me a run for my money. In the end I had 1 Win 2 Losses & 1 Bye. You know, once I get a better feel for this game, i may run this team again in a couple of months to see how viable it still is.

Thanks for the insight MillerTime059. I'm still very new to all of this and there's still a lot of learning curve that I need to climb.

On 1/29/2019 at 9:52 PM, Spike IT said:

But what do you pair him with? With that buildout and Trick shot, you're at an even 100 points. Possibly add in Bistan for 14 or VTG for 6. But what else? Do you go with 3 (or 4) generic z95s, ala Paul Heaver. Do you run 2X, 2Y, a mix? Something completely different? There is some space to build with the remaining points. Where do you see it going?

Han, Wedge, U-Wing with Leia and Tac Officer.

Judging by the fact that people are ravenous to buy gunboats in all the online marketplaces right now (including some recognizable top players) I'd say the Squad of Legend aficionados are going to migrate there.