So for some insane reason I'm putting my players through another session in which they have to travel to a specific destination.
Along the way, I want to throw conflict at them in order to keep things interesting.
However, I'm more interested in the Man VS Nature conflict, rather than the Man VS Man/Beast/Mother in Law etc...
By that I mean I don't want them to just have fights.
SO! I was thinking of having terribly awful weather and terrain thrown at them. Finding creative ways to cope with the hardships of the climate, as well as successfully navigating dangerous terrain.
Has anyone done something like this before?
Some ideas: using a tracker for time of day, and another tracker for the distance that they have to travel.
Each tracker has key things that occur, like at a certain time of day, there's a really bad thunderstorm with hail and stuff. Also, once they reach halfway their destination, they reach a horrible swampy marsh that they HAVE to cross.
Decisions will have to be made: increase the journey speed so as to avoid having to navigate the worst terrain at nightfall? Or risk tiring themselves out too much? Should they wait out the storm in the nearby shelter? What if the storm lasts HOURS?
Comments? Suggestions?

I downloaded the whole thing. Don`t you want to make a 3rd edition of your works and upload it for hammerzeit. I think a lot of people would appreciate your work. Good job.