I thing Starwing Alpha Class is a good ship but there are better one, and I had problems to shoot even half of its equipment. SLAM is good but 2 or 3 turns to put the ship back to fight flying around obstacles. I like them very much, good looking ships but... All right. The people organizing tournament stated that they didn't see Starwings on mates for a long long time -) Yeah it was fun. The time before points change I used to take Darth Vader on the board of the Whisper 🙂 and it was really cool. I love Rexler and possibilities of Defender, it's great ship and expensive, unfortunately. For now Phantoms give me a lot of fun and I'm learning how to fly them effectively. Four wins in a row in last two weeks. I'll change elusive to juke and have to lose Vader's FCS because of points.
Whisper + Vader - Here you go
As a fellow Echo/Whisper fan (with plenty of Echo table time), here are a couple of lists I'm experimenting with that might have legs. If you fly them, let me know how you get on and what you'd change!
1.
Quote"Echo"
- Juke
"Whisper"
- Juke
Nu Squadron Pilot
- Assault Configuration
- Ion Cannon
- Advanced SLAM
Sienar Specialist
- Ion Cannon Turret
- Veteran Turret Gunner
Echo and Whisper do their thing. Two I2 blockers with fairly strong ion threat. Double tap Aggressor has enough threat, and the Phantoms are lightly equipped enough, that in each of the half dozen games I've played, people go for the Aggressor because it's easy prey and threatening enough. Which is just perfect
Small bid for Whisper or to add stuff like CD/Afterburners
2.
Quote"Echo"
- Juke
- Fifth Brother
- Fire Control System
"Whisper"
- Juke
- Advanced Sensors
Colonel Jendon
- Director Krennic
- Grand Moff Tarkin
- Fire Control System
- Jamming Beam
New list I'm trying out. Originally had Sloane and Vader on a shuttle to draw fire and tank while the Phantoms do their thing.. But this is cheaper and gives the Phantoms the one thing they really wish had - rerolls. Using Jendon means you don't need to take the patient approach (Tarkin is in systems phases, so you need to have gotten the lock the round before) - just TL first round, pass second, and off you go. Enough points to get ST-321 on shuttle, but in the few games I've played, Phantoms want the space around them and are usually far from the shuttle who's busy drawing fire and blocking.
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