Meanwhile, they quietly killed Double-tap Dash

By Herowannabe, in X-Wing

Translated using google translate:

Jedi at all costs do not want to bend under the pressure of droids-fighters, who use the Separatists en masse in battle. Knights defy them by sitting in the seats of their favorite Delta-7 Aethersprite. This fighter was designed specifically for the Jedi, so that no technical constraint on the machine would make the mind of the Knight less cluttered when his senses are clustered with the Force. On the other hand, Jedi-accompanying pilots from the army of clones are always ready to support their commanders skillfully using control devices of their return fighters V-19 Torrent. The theme of the clone war appears in the world of comic X-Wing clashes for the first time, and it is thanks to the Republic Watchtower package that you will be able to try the two above-mentioned fighters, so characteristic of this period. We have already mentioned this in last year's announcement, but we will remind you once again - this supplement is a great idea to start your adventure with X-Wing, although we assume that the old stalkers will not despise it. In the middle you will find 3 ships: 2 V-19 Torrent and Delta-7 Aethersprite, of course, not forgetting about the full set of extensions attached to the set. We assume, however, that before you start to develop yourself, you want to know who is at the controls this time. Easy - in the set there will be enough ships cards to create squadrons that will satisfy even the most demanding players. Here are the 5 Delta-7 Aethersprite cards and 9 V-19 Torrent cards at your disposal. Are you planning to create an invincible special squad of Jedi Knights? Or maybe you want to bring to life a strong team coming from an army of clones? Or maybe you dream of a mixed squadron consisting of members of both groups? Yes or no - we invite you to a joint analysis of pilots included in the latest appendix, Watchtower of the Republic!

The level of advancement in "ruling" by the Jedi Knights is often simply breathtaking. On the one hand, sometimes one can barely keep up with the speed of their movements when they act in unity with the Force, and on the other hand they can freeze for a long time in one place sensing the Force shifts somewhere far away in the Galaxy. Knowing the Jedi, it is not surprising that they use Force during Star Wars against Separatists. And just as the Separatists use calculating tokens to power their strength to somehow boost their cheap droids, the Republic's pilots, often like never before, draw their handfuls of power. It must be remembered that many pilots participating in the war are sensitive to the Force, but only in the ranks of the Republic they are so numerous. What's more - only the Republic uses the fighters, which in its construction take into account the existence and operation of the Force. It is, of course, the extremely sensitive Delta-7 Aethersprite, at the controls of which every Jedi can boldly use the Force. In practice, this translates into the ability to perform such actions that other pilots can only dream about. Jedi sitting in Delta-7 cockpits not only have quite a lot of available shares, they can also spend a Force token to perform a new violet dodge action. This is not the end! After a full maneuver, thanks to its tuned steering systems, Delta-7 can issue another Power token to perform acceleration actions or barrels.

Such a phenomenally equipped Delta-7 becomes a very effective fighter, even in the hands of young and inexperienced Jedi Knights. Imagine what destruction this machine is going to be, when a real professional controlling the controls with a precision that the universe has not seen before will be selected! So when the legendary Jedi masters, like Obi-Wan Kenobi, use Force with much greater skill than their less gifted companions, look forward to remarkable ideas on how you can use your Power Tokens well using your abilities. This ingenuity in the case of Obiego manifests itself in that after the rejection of a token of concentration by a friendly ship, Kenobi can spend a Force token, that this ship regained this focus token. Do not forget that a friendly ship can mean Kenobi himself. In the course of the clone war, part of the Jedi holds the rank of a general and strives to come to its wards in all possible ways. For example, at the beginning of the combat phase, they would cooperate with Moc Plo Koon, help a novice flying nearby, spending a Force token, and then handing one of their green tokens to an embarrassed pilot. The other kind of support that Plo can offer to friendly pilots is to free them from a pull-out token or interfering token. Plo takes orange tokens at each other so that the yellow-bones from friendly units can fly further - all of this is obviously possible thanks to the Power tokens they issue. Derived from the Iktotch race, Saesee Tiin does not focus on accumulating focus tokens or mothering amateurs. Tiin, using his unprecedented telepathic abilities, is able to predict the next move of the opponent's ship. When a friendly unit within range 0-2 reveals its maneuvering disc, Tiin can spend a Force token to change the maneuver chosen on the exposed disc, to another maneuver of the same speed and difficulty level. Extremely sensitive to the movement of the Tiin Power, he is able to suggest a change in the course that leads the unit to the perfect position to attack with surprise.

The Republic's guards are an addition that will definitely be associated with the Force. Power developments included in it, such as, for example, Perfect Dodge, new capabilities, or technical solutions embedded in Delta-7, give the Jedi a huge potential for using the Power tokens. The capacity associated with the Power is mass and you will have to decide on something. Well, unless we're dealing with the Master of the Order, Mace Windu. Windu, after making a full red maneuver, recovers the Force token, which means that he actually always has something up his sleeve. Only his poor machine is up to the risk of maneuvers and the engines are heated up to red ... The only drawback of this ability is a stress token that prevents you from taking action after a red maneuver. However, this time the Force comes to help him. To the amazement of the opponent, Windu can perform a surprising maneuver of Koiogran or Segnor's Loop and still spend Power to modify the result of the attack or defend. Piloting in his performance is a real masterpiece and he asks himself that the Windu machine is equipped with a Calibrated Laser Locating. When Windu is already in the right position and the opponent is in the middle of the Wind zone, the latter adds the focus to his roll during the base attack.

The Jedi Knights are great as commander squadrons, but there are too few of them to fight on behalf of the Republic themselves. Fortunately, there are many willing to fight Separatists. The pilots from the army of clones, perfectly reigning over their dedicated machines, V-19 Torrent, are very ready to attack. They are ready to attack. They are ready for virtually every sacrifice carrying support to such famous commanders as, for example, Obi-Wan Kenobi or Plo Koon.

Although the V-19 is devoid of shields, but the value of the hull 5 and the high maneuverability of these light ships, they do not have major problems to escape from the approaching attack, while diverting attention from the Jedi they have escorted. Do not be fooled by appearances, however. It is not about the fact that the V-19 would be an easy target, a kind of cannon fodder. In their own way, these ships can also be dangerous if you arm them with rocket launchers. Remember, however, that here the launch of the rocket is coupled with the previous, mandatory targeting of the defender. So you will have a difficult task combining two aspects: watching over the escorting Jedi and keeping the enemy in focus.

You must also know that all the V-19 pilots have the ability to connect the barrel with the red action, and it will not surprise anyone. Unless you look at Wykop. His ability is a slight inflection - after the barrel is made, he can perform a red target, which will probably allow him to shoot down the enemy unit at one time. Szajbus has a similar flair to smash the opponent at the first encounter, using the V-19 pilots, sought after by the pilots. Szajbus is boiling with anger in the face of the enemy, especially if the latter is in the middle of the Shaybusa zone. If Szajbus has just made a red maneuver or red action, he may assign a target token to that enemy.

If your pilot has a high initiative value, and thus activates at the beginning of the combat phase, you will certainly appreciate the fact that the V-19 help each other acquire tracking tokens. This is important in that locating is necessary to launch a rocket attack. A chosen duo is for example Szajbus and Nalot. Air raids can help Szajbus to activate his ability, if only Szajbus being nearby made a full maneuver with a speed of 3-4. Then the Air Raid enters with his skill, and by encouraging Szajbusa to fight allows him to perform the acceleration action, which in effect may cause the enemy to be in the middle of the Szajbusa zone and then Szajbus can calmly track him down. Another pilot with a similarly friendly disposition is the Ax. He also helps others in obtaining green tokens, making it easier to attack with rockets. His tactic is that he moves 1 green chip to the companion in the side area of the Ax, after the Topor has finished the defense or carried out the attack.

As you can see, you will have to deal with a large number of pilots with a low initiative, almost created for the escort of exquisite Jedi, or more talented pilots of the army of clones. There are, however, some exceptions that benefit from the presence of such great commanders in the squadron. It's about Luzak. His heart is filled with hope when one of the friendly units performs an attack in its front zone. The groomsman then receives a focus token. You will probably admit that there is potential in the nation, right? When creating a squadron, however, take care of the right number of ships properly armed with rocket launchers, because these great skills are not everything. Remember the clone pilots from the Blue Squadron, whose main mission is to support the Jedi pilots. For example, the Blue Squadron Protector may be the perfect culmination of the spacecraft. However, if you need to save a few squadron points, the Golden Squadron Squadron has a slightly lower initiative, and it does not cost that much. Either way, the Jedi from your squadrons have nothing to fear, and professionals will escort them in every battle.

Hard times of split and uncertainty have come. As never before, the Republic now needs real heroes. Pilots, which you will find from the latest Appendix of the Republic Watchtower, are able to fulfill their mission and save the Republic, so that the next generations could enjoy peace.

The premiere of the Galactic Republic squadron's Galactic Guard squadron package is scheduled for the first quarter of 2019 as one of the additions under the third wave of allowances. The sale on our site Rebel.pl has already started - welcome!

FFG please don't ban me 😬

Edited by JJH_BATMAN

So looks like still only the majority of Force users having 2-dice primaries. I guess theee or so of them with Heightened Perception would be not fun to play against, but it definitively isn't as bad as double-shot Dash with dual Focus tokens.

1 hour ago, Ikka said:

With Null losing the EPT slot, FFG is clearly limiting the number of I7 attacks that can happen in a list to one. I'm ok with that.

Edit- I guess you could have multiple Force users with Heightened perception, but as of now there aren't multiple 3-4 dice Force users that can be taken in one list.

You can squeeze 4 generic inquisitors in, and I guess you could give them missiles, but I highly doubt spending their 1 force charge to attack first every turn is going to produce the desired effect...

1 minute ago, FlyingAnchors said:

You can squeeze 4 generic inquisitors in, and I guess you could give them missiles, but I highly doubt spending their 1 force charge to attack first every turn is going to produce the desired effect...

Better for defense.

i fly my 5 generic inqi's with fcs

5 minutes ago, FlyingAnchors said:

You can squeeze 4 generic inquisitors in, and I guess you could give them missiles, but I highly doubt spending their 1 force charge to attack first every turn is going to produce the desired effect...

You can get 4 + Super Nat in now. It is only 8 points on them.

So looking like purple actions require you to spend a force?

Don't like that at all, these suckers better be cheap.

1 hour ago, FriendofYoda said:

So looking like purple actions require you to spend a force?

Don't like that at all, these suckers better be cheap.

1

Almost certainly a balancing factor so they could get away with having evade on the action bar at all. Otherwise every single Jedi starfighter would get to token stack like a Defender whenever it wanted. Which they'll still be able to do, but it'll cost them something.

1 hour ago, FriendofYoda said:

So looking like purple actions require you to spend a force?

Don't like that at all, these suckers better be cheap.

I wouldn't assume that yet. All the translated article confirms is that spending a Force Charge is the cost. The benefit is unknown, and the article does imply there is a benefit in my opinion as it talks like it is a good thing.

I just saw how cheap leebo is.. but he has had his crew slot removed! What the **** do you do with leebo now?

7 hours ago, Herowannabe said:

RIP DTDash. You won’t really be missed.

From the official rulings thread:

This makes me think the person that update rules and the one that updates points may not be the same (and avoid talking to each other ^^).

12 hours ago, Hiemfire said:

Swarm Tactics on Null may have been part of it, but I think the I7 or I0 BioHex/SquadLeader Coordinate across the board is also a big contender for why Null lost the slot. Could be both though.

Particularly when combined with the Init-based pricing of Squad Leader... Null having Init 7 coordinate for only 2 points invested in cost would be pretty nutty, when Midnight would have to pay 14 points for his coordinate.

10 hours ago, FlyingAnchors said:

You can squeeze 4 generic inquisitors in, and I guess you could give them missiles, but I highly doubt spending their 1 force charge to attack first every turn is going to produce the desired effect...

I remember seeing this 4 Inquisitor list with Heightened Perception and Prockets . It was... eh.

After the point changes, you could actually squeeze FCS on all them now as well.

6 hours ago, william1134 said:

I just saw how cheap leebo is.. but he has had his crew slot removed! What the **** do you do with leebo now?

Easy: Luke Gunner . They will BREAK the game.....

2 hours ago, clanofwolves said:

Easy: Luke Gunner . They will BREAK the game.....

114 or something right? Seems kinda pricey to be truly broken?

Eh, still not amazing. My problem with leebo is that he only gets the calculate token. Not great when you roll loads of red dice and then can only modify one.

15 hours ago, T70 Driver said:

While doing nothing about Hyperspace Tracking Data, meaning that Tripsilons are still available for that NPE experience.

except the upgrades for it are too expensive now. adv sensors going up hurts them a great deal.

1 minute ago, nikk whyte said:

except the upgrades for it are too expensive now. adv sensors going up hurts them a great deal.

Makes them easier to take out after the engagement on turn 1. Surviving the initial with enough of a list to grind them down while not loosing more is now the trick.

16 minutes ago, Hiemfire said:

Makes them easier to take out after the engagement on turn 1. Surviving the initial with enough of a list to grind them down while not loosing more is now the trick.

resistance han, boba crew, moralo eval all say "who cares where you place"

Just now, nikk whyte said:

resistance han, boba crew, moralo eval all say "who cares where you place"

When the way to beat a list is more about the special abilities of the pilots/crew you choose and not how you fly your squadron then there is a problem.

7 minutes ago, Hiemfire said:

When the way to beat a list is more about the special abilities of the pilots/crew you choose and not how you fly your squadron then there is a problem.

sure, i guess the other 100 some point in those lists mean absolutely nothing. you're right.Â