After a couple of session i have decided to completely scrap the endeavor and achievment section. It makes no sense really.
It takes too much time to first "make an endeavor"(or a "mission") in a game that is open ended(the players do what they want ie not being told what to do). If i would make an endeavor for everything they are doing i would have to make maybe four of them right now, and i would have to do them while playing.
I am not running a company here and do not keep track record on everything my players do(only the most basic).
So i have decided to leave out the endeavor section(with achievments and all that) and only go for profit factor.
Anyone else feeling the same as me or have you found a good way around the problem?