1 hour ago, KommanderKeldoth said:Then stop playing those games?
Do you tell people to quit following baseball if they don't like AstroTurf too? I'm talking about identifying long term trends in miniature wargaming. If you didn't play before X-Wing, how much do you really know about those trends?
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Part of FFG's success is that they have made war gaming a lot more approachable and accessible to a wider swath of casual gamers.
I'm unclear what was so inaccessible about it before. Nowadays, when a new kid can't make informed decisions during the games cause they don't memorize countless abstract keyword synergies and abstract order of operation tweaks, I wouldn't call that "more accessible".
I find people don't make a distinction between math and complexity. If a game makes you use basic math people say it's complicated. But no matter how labyrinthine a system of keywords and color codes gets, it's lauded as being streamlined and easy as long as there aren't numbers-based stats.
I'm not singling out FFG. I'm talking about them, Games Workshop, Privateer Press... all the big games have had this weird influence where an overlapping keyword(s) is way more important than, say, interlocking fields of fire. It can be done well within a game, but too much eventually leads to rules bloat, weird loopholes, lack of verisimilitude, etc.
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Having different rules for different uniforms makes the units immediately distinct in their capabilities and as someone else said earlier their design philosophy is to capture the onscreen 'feel' of the unit
But it doesn't capture the feel of the movies. Such as in the now infamous Ugnaught Swarm. Or how games of X-Wing reportedly stopped seeing any actual X-Wings. You can start out with stats that mimic the feel of the movies and rapidly erode the whole thing. Basically with too many overlapping special effects. Overlapping bonuses and stuff have always been around but now games are getting choked and clogged up with them.
Quotesingle design unit styles
It's more the single design ARMY styles that I don't like. Want to play this faction or that? Better play it as the ever changing design team currently thinks is right for that faction, or you won't be supported.
QuoteIt's easy, straightforward and gets people interested in the hobby with a well known set of IP's.
That's not new though. There's been lots of popular IP-based, rules-lite games over the decades.
QuoteNow that I've been playing their games for a few years I'm looking at branching out into other more esoteric war games.
Like what?
Apps have their own issues. Take a looong break, blow the dust off your favorite game, and find out the app doesn't work on the new IOS and you'll yearn for a book and some stat cards.
Edited by TauntaunScout