How would you play this fleet?

By drail14me, in Star Wars: Armada Fleet Builds

New player headed to my first tournament. It will also be my first games against experienced players. I’ve got my fleet how I want it but am looking for any advice on how to run it.

What strategy and tactics would you use with this list? What would you do with each ship?

Motti’s motley Crew (384/400)
Empire

Commander: Admiral Motti

Objectives: Most Wanted, Hyperspace Assault, Solar Corona

[flagship] Imperial II-class Star Destroyer (120)
- Admiral Motti (24)
- Relentless (3)
- Electronic Counter Measures (7)
- Leading Shots (4)
- Intel Officer (7)
- XI7 Turbolasers (6)
- Gunnery Team (7)
= 178 total points

Gladiator I-class Star Destroyer (56)
- Demolisher (10)
- Intel Officer (7)
- Assault Proton Torpedoes (5)
- Engine Techs (8)
- Ordnance Experts (4)
= 90 total points

Raider I-class Corvette (44)
- Impetuous (4)
- External Racks (3)
- Ordnance Experts (4)
= 55 total points

Gozanti-class Cruisers (23)
- Suppressor (4)
- Electronic Counter Measures (7)
- Minister Tua (2)
= 36 total points

Gozanti-class Cruisers (23)
- Comms Net (2)
= 25 total points

Edited by drail14me

You could change the Raider-I into Instigator with Flechette Torps & Ordnance Experts ( & Kallus?) . With your decent bid and high ship count you could nip in and shut down bomber concentrations on a crucial turn.

With no fighters, Slicer Tools could be fun on Suppressor making carriers wary of having their top dial set to repair or navigate.

Missions look good but bomber fleets could be a problem so the suggestions above should hopefully buy you a little time while you kill carriers as quickly as possible.

Other options:

  • Have a think about Jerjerrod as a commander. Motti is fine but you have lots of small ships so not quite the best for this fleet. Jerjerrod can really get you places when doing fast speed and can get you out of (or into) difficult situations.
  • You could ditch XI7s and go for ACMs on Demolisher .
  • You could change Relentless into Avenger then when your Suppressor exhausts the brace token you don't really need the Intel officers as much. I like Intel officers but they are expensive and it would let you get another activation from Strategic Adviser and/or Brunson on Demolisher for survivability.
  • Change both Intel Officers for SFO & SADviser , Drop TUA/ECM , Relentless and take a 5 point bid with 4-5 TIE-fighters as a fighter screen or take more/better fighters with the SADviser making up for ditching the second Gozanti.
20 hours ago, Mad Cat said:

You could change the Raider-I into Instigator with Flechette Torps & Ordnance Experts ( & Kallus?) . With your decent bid and high ship count you could nip in and shut down bomber concentrations on a crucial turn.

With no fighters, Slicer Tools could be fun on Suppressor making carriers wary of having their top dial set to repair or navigate.

Missions look good but bomber fleets could be a problem so the suggestions above should hopefully buy you a little time while you kill carriers as quickly as possible.

Other options:

  • Have a think about Jerjerrod as a commander. Motti is fine but you have lots of small ships so not quite the best for this fleet. Jerjerrod can really get you places when doing fast speed and can get you out of (or into) difficult situations.
  • You could ditch XI7s and go for ACMs on Demolisher .
  • You could change Relentless into Avenger then when your Suppressor exhausts the brace token you don't really need the Intel officers as much. I like Intel officers but they are expensive and it would let you get another activation from Strategic Adviser and/or Brunson on Demolisher for survivability.
  • Change both Intel Officers for SFO & SADviser , Drop TUA/ECM , Relentless and take a 5 point bid with 4-5 TIE-fighters as a fighter screen or take more/better fighters with the SADviser making up for ditching the second Gozanti.

Thanks for the advice. I'll look at those changes. I do like your Raider build for anti squadron, I think I will swap that one out. Slicer tools on Suppressor also sound helpful in it's role as well as ACMs on the Glad. I've made some changes and the list is below. Wondering if that 10 point bid is deep enough to ensure being first player?

My thought is slow forward with the ISD, run the Glad to flank the ISD's target, have the Raider try to run squadron interference and flank the ISD target, block with the Tua Gozanti keeping the ISD target at bay, follow the ISD with the Coms Net Gozanti and feed the ISD tokens?

Motti’s motley Crew (390/400)
Empire - Author: Dennis Daniels

Commander: Admiral Motti

Objectives: Most Wanted, Hyperspace Assault, Solar Corona

[flagship] Imperial II-class Star Destroyer (120)
- Admiral Motti (24)
- Relentless (3)
- Electronic Counter Measures (7)
- Leading Shots (4)
- Intel Officer (7)
- Gunnery Team (7)
= 172 total points

Gladiator I-class Star Destroyer (56)
- Demolisher (10)
- Intel Officer (7)
- Assault Concussion Missiles (7)
- Engine Techs (8)
- Ordnance Experts (4)
= 92 total points

Gozanti-class Cruisers (23)
- Suppressor (4)
- Electronic Counter Measures (7)
- Slicer Tools (7)
- Minister Tua (2)
= 43 total points

Gozanti-class Cruisers (23)
- Comms Net (2)
= 25 total points

Raider I-class Corvette (44)
- Instigator (4)
- Agent Kallus (3)
- Flechette Torpedoes (3)
- Ordnance Experts (4)
= 58 total points

Edited by drail14me