Hasn't the info drought gone on long enough, FFG?

By Cavgunner, in Star Wars: Armada

FFG is a company, it will focus on the stuff which bring the most benefit in the short (and hopefully long) run. As X-Wing 2.0 was launched and Legion is still knew, I'm not sure if they have the manpower or ressources to support Armada in a way (some) in the Forum would like to see. Maybe they also learned a lesson and don't want to announce wave after wave life X-Wing just to finaly see they screwed it up. So far Armada is quite balanced and let's hope FFG is careful enough to keep that balance, even with the SSD coming soon. And to be honest, complaining you can't spend your money for a tabletop game is definitely a First World Problem...

2 hours ago, Nebukadnezzar said:

FFG is a company, it will focus on the stuff which bring the most benefit in the short (and hopefully long) run. As X-Wing 2.0 was launched and Legion is still knew, I'm not sure if they have the manpower or ressources to support Armada in a way (some) in the Forum would like to see. Maybe they also learned a lesson and don't want to announce wave after wave life X-Wing just to finaly see they screwed it up. So far Armada is quite balanced and let's hope FFG is careful enough to keep that balance, even with the SSD coming soon. And to be honest, complaining you can't spend your money for a tabletop game is definitely a First World Problem...

I think you are missing the point of the post.

It's clear that FFG is undermanned. But with the number of products they have, and the money they make, hiring a communications person or two would seem like a reasonable thing.

You state that they will focus on stuff which bring the most benefit. Communication is one of those things. When a company doesn't communicate, people move on. If I follow a blog and they stop updating for 6 months...I eventually stop checking to see if they start updating again. I forget about them, I delete the shortcut, I move on. They start updating again and now they've lost a follower. It's a basic concept. We're not talking releases/waves here, we're talking basic communication.

I personally am totally ok with 1 or 2 release waves a year. I like slow growth. I like balanced growth. What I don't like is a media blackout for months at a time. Give us some basic news. Give us some designer diaries. Give us some tactical/strategic articles. Give us some fleet examples with ideas on how to use it against various fleet archetypes. All of these types of articles makes it look to the outside world like the game is alive, and has a vibrant, strong player base. They also give the forum something to discuss besides being angry about no news. Back when we had fairly regular information flowing, we had people speculating as to stats, debating pros and cons of various elements and strategies. The forum was a busy, positive place with lots of good info. Now it's barren because we get no contact from FFG.

I personally have met several people that believe the game is dead, and their proof of this is the lack of communication from FFG.

Legion gets news, Xwing gets news, why not Armada?

FFG needs to stop tying their media presence to releases and competitive play only. They need to put some effort into supporting their products beyond that basic level.

15 hours ago, Quadro28 said:

5th was definitely my favorite edition. It had the tightest ruleset(thank you, Alessio Cavatore), and I played it WAY more than any other edition. Plus my beloved Dark Eldar received, what I still think, is the most gorgeous mini line they've ever produced.

4th was pretty good. But toward the end of 5th the style of the game started changing from battles with armies of troops, some tanks, and some elite stuff, to giant mechs/monster/demigods with mandatory troops thrown in, sometimes, to hopefully hold an objective for a turn before they die.

I had been a 40K player from the RT days. I left for a while, but decided to come back into 40K during 4th ed and built up a Blood Angels battle company plus assorted support pieces. Our group played a weekly Apocalypse game at the local GW, and had a lot of fun. 5th edition hit, and we all loved it, right up until flyers hit the scene. Then the super heavies came into regular games, and I was done. They had a game in the past that had super heavies and flyers, and it had been (in my opinion) one of their best games - 2nd ed epic.

Now, GW dares come out with Adeptus Titanicus, and it’s good fun! Curse you FFG for being so bad with your customer service that I went back to GW (we won’t even get into Knight Models and their complete absence of quality control lately).

Edited by emsgoof
4 hours ago, IronNerd said:

5th edition before they started messing around with Flyers, that's when 40k was at its best. I, like several others, started to pick back up 40k and KillTeam due to FFG's poor handling of Armada. Problem is, GW is still writing the rules... FFG makes great games but can't or won't support them, GW makes crap games but is GREAT at keeping them moving.

There was a LONG time where we were losing our minds about them not updating codices. Somewhere between the Grey Knights and Necrons there was a near 6 month gap that we were losing our mind. GW never did actual articles about the factions, they just did announcements about new products about a week or two before launch and we would get news/leaks through sources like Faeit 212 (guy was amazing).

Lol given, that 6 month gap where we were losing our minds between releases is about half the time it's been between FFG's armada releases so...

and ya, flyers had a pretty terrible impact on the game. I never flew a flying circus but I did keep 2 of the scythe xports in all my lists for mobility and the "squad/hero be gone" that a group of deathmarks with a cryptek w/ abyssal staff was. I consider 7th editions "take whatever you want, who cares, what's a force org chart?" approach to the game had a worse impact though. I HATE that they did away from the force org chart, it's one of the things unique commanders or army types could do to really change up how an army played (like farsight's crisis suit armies, Iron Warriors extra heavy option, Abaddons all chosen armies). Stuff I miss.

5 hours ago, Ling27 said:

I am just glad Middle Earth is getting some love. I love that game system, and its very under appreciated and argueably one of GWs best. The new box, "Battle for Palenor Fields" is nice, and comed with cool new Theodin and Witch King models.

Not gonna lie, I've considered building an army of Uruk-hai but haven't put any serious thought into it...yet.

3 hours ago, kmanweiss said:

I think you are missing the point of the post.

It's clear that FFG is undermanned. But with the number of products they have, and the money they make, hiring a communications person or two would seem like a reasonable thing.

You state that they will focus on stuff which bring the most benefit. Communication is one of those things. When a company doesn't communicate, people move on. If I follow a blog and they stop updating for 6 months...I eventually stop checking to see if they start updating again. I forget about them, I delete the shortcut, I move on. They start updating again and now they've lost a follower. It's a basic concept. We're not talking releases/waves here, we're talking basic communication.

I personally am totally ok with 1 or 2 release waves a year. I like slow growth. I like balanced growth. What I don't like is a media blackout for months at a time. Give us some basic news. Give us some designer diaries. Give us some tactical/strategic articles. Give us some fleet examples with ideas on how to use it against various fleet archetypes. All of these types of articles makes it look to the outside world like the game is alive, and has a vibrant, strong player base. They also give the forum something to discuss besides being angry about no news. Back when we had fairly regular information flowing, we had people speculating as to stats, debating pros and cons of various elements and strategies. The forum was a busy, positive place with lots of good info. Now it's barren because we get no contact from FFG.

I personally have met several people that believe the game is dead, and their proof of this is the lack of communication from FFG.

Legion gets news, Xwing gets news, why not Armada?

FFG needs to stop tying their media presence to releases and competitive play only. They need to put some effort into supporting their products beyond that basic level.

Great post 👍🏻

12 hours ago, Ling27 said:

I am just glad Middle Earth is getting some love. I love that game system, and its very under appreciated and argueably one of GWs best. The new box, "Battle for Palenor Fields" is nice, and comed with cool new Theodin and Witch King models.

A friend of mine saw a husband and wife playing at our LGS, and he wants to do Battle Companies, which is cool because the guy who has every army, and enough for every army to play a massive WotR game is huge into battle companies, so like, 7 people suddenly want to do a battle companies campaign.

As for Armada, I am sure there is reasons. As I tell my soldiers and NCOs, "The world works at the speed of the World... things will come in due time." But it likely helps I am not huge into the SSD for my own reasons.

We've had an ongoing battle companies campaign since September. Unfortunately there are only 4 of us, but it's still a ton of fun. My Dwarves have wrecked face. My company rating is around 380(a lot).

7 hours ago, dominosfleet said:

Not gonna lie, I've considered building an army of Uruk-hai but haven't put any serious thought into it...yet.

Do it! Isengard is a great faction to play because their warriors are fantastic and can be purchased fairly cheap. Most of the tactics recommendations I see for Isengard is to basically take as many warriors in a pike block as you can with Lurtz as your leader. They have a lot of variety too, which makes collecting an army a little easier.

On 1/28/2019 at 11:06 AM, Cavgunner said:

Not so long from now it will be a year since the last wave was released, and six months since the last Armada update on the website.

The lack of official communication from FFG about Armada has been perplexing to say the least. FFG, please tell us what's going on.

Yes, I think that it has gone on long enough. I don't know exactly why they are doing it, maybe they are reworking the squadrons, or more likely they found some big problems with the ssd and are trying to fix it. That still doesn't explain why they can't just say "sorry everyone we are having some problems with ssd development, please be patient and stand by for the release and for wave 8"( as a suspension thing). Actually, I would rather like there to be a squadron rework. Mainly that they would update the bombers and make them more effective. I especially hope that they keep their anti squadron armament within 3 dice be it 2 blue or a blue and a black. And maybe to even add offensive retrofits to effect squadrons such as: ion torpedo before rolling attack dice against enemy ships roll 2 blue dice( the amount may vary) if you roll a blue critical, treat the defending hull zone as not having shields.

Anyway FFG please release an article on armada and announce something anything good.

Edited by Darth Bane's Wrath

I love how this started as a "more comms" thread that somehow has "game mechanics rework suggestions" scattered throughout.

😆

So I just went through every "news" article on FFG, and not one this year has been about Armada. FFG needs to wake up and acknowlage this community. This is like a slap in the face to people who paid 90 - 100 something plus expansions for this game.

Its funny because the xwing forums are having their own 'dying game' meltdown atm.

I get the impression the ffg wheels have fallen off. For the investment they must have put into ssd i would have expected by now a lot of build up of the ship and the new game modes, especially since the general feeling is release is not that far off.

Another case in point is legion specialists - officially released last week but by the sounds of it massive logistics problems not to mention they barely got the rebel preview out in time for release and completely missed the imperial one.

That big ffg guy just left too. I reckon they have internal structural and organisational issues, the wheels are falling iff and its starting to show through in a range of areas.

^Indeed. To release the biggest model they’ve ever produced & have virtually zero comms or promotion about it is absolutely bonkers.

It really does seem like something is seriously messed up at FFG.

If that were my product I’d be singing about it till release day.

Whats wrong FFG, who hurt you? Who hurt you? 😢

39 minutes ago, Ophion said:

Its funny because the xwing forums are having their own 'dying game' meltdown atm.

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I don't think none of the Armada players can be a Jedi, we are all too impatient :D

I just gave my pre-order for the big thing but I really don't mind if it comes in Q1 or Q2. One advantage of this great drought of 2018 is that I got to test so many new combinations with existing material, some very efficient and some of them very silly combinations. Overall I actually had a lot of fun this year as I didn't have to adapt to new material and had to play with all types of ships available.

When SSD comes, game will change a bit as each new wave changes the game. So enjoy the current Armada as much as you can and turn this drought to an advantage that you can enjoy rather than frustration.

9 hours ago, Zeoinx said:

90 - 100 something plus expansions for this game.

AdoredDefiniteElver-size_restricted.gif

Its true most Armada players don't have the patience of a Jedi but FFG is doing a pretty good Imperial impression with their new super weapon.

10 hours ago, Ophion said:

Its funny because the xwing forums are having their own 'dying game' meltdown atm.

Why??

4 hours ago, Darth Sanguis said:

AdoredDefiniteElver-size_restricted.gif

NANI?!

8 minutes ago, BlueSquadronPilot said:

NANI?!

Ah, I was just joking about how much I've spent. (which at this point is close to over 2K).

33 minutes ago, Bakura83 said:

Why??

From my understanding it more about people complaining that casual X-wing is dead, because they will get point adjustments twice a year and casual players dont want to deal with constant point changes. In all fairness the app will keep track of the changes so I dont understand the doom and gloom or complaints, but I dont play X-wing ether; just snuck a peek on their forum

Edited by xero989
16 minutes ago, xero989 said:

From my understanding it more about people complaining that casual X-wing is dead, because they will get point adjustments twice a year and casual players dont want to deal with constant point changes. In all fairness the app will keep track of the changes so I dont understand the doom and gloom or complaints, but I dont play X-wing ether; just snuck a peek on their forum

Yea, it seems to be a very vocal minority (usually the case) that are upset about the game being able to be balanced more effectively and quickly than 1.0. I don't understand it even remotely so I left it alone. As a casual player myself I fail to see how improving the game more frequently and in a way that is more convenient than in the past is bad for me, it other casual players. Also, as a casual player if they make a change I don't care for I can just ignore it, so there really is zero downside.

2 minutes ago, benskywalker said:

Yea, it seems to be a very vocal minority (usually the case) that are upset about the game being able to be balanced more effectively and quickly than 1.0. I don't understand it even remotely so I left it alone. As a casual player myself I fail to see how improving the game more frequently and in a way that is more convenient than in the past is bad for me, it other casual players. Also, as a casual player if they make a change I don't care for I can just ignore it, so there really is zero downside.

These are probably the same complainers that took to the forums screeching about "not having a device that can download and use apps/not wanting to bring a device to their X-Wing games/now being forced to have a tablet or phone just to play X-Wing 2.0"

40 minutes ago, eliteone said:

These are probably the same complainers that took to the forums screeching about "not having a device that can download and use apps/not wanting to bring a device to their X-Wing games/now being forced to have a tablet or phone just to play X-Wing 2.0"

Well to be fair that’s one of the main reasons I gave up on x-wing, I do see what they are saying. I’ve still got (and use) all my x-wing stuff for narrative and casual play, but I consider it a “finished”, if flawed, game. Like Monopoly.