Advanced Sensors and actions?

By Sovoth, in X-Wing Rules Questions

If I use Advanced Sensors to perform a boost or barrel roll action and fail that action, is it then possible to perform an action in the "Perform Action" step?

Completing the action means no more actions for that ship during its activation. What about failing to complete an action?

My reading is that the attempt to perform the action triggers the second paragraph.

I admit it does seem slightly unclear, given that the rules reference mostly calls out failing as seperate from performing, but my reasoning is based off of the following:

A) If you fail a red action, you still get a stress (Rules Reference: Fail).

B) Some effects can fail, which means the effect did not resolve as intended and instead is resolved in a default way. (Rules Reference: Fail. Emphasis mine).

C) If you fail an action, you cannot attempt to perform that action again that round (Rules Reference: Action). Not directly relevant to the question at hand, perhaps, but included for the sake of precident?

So in other words, you choose to use the ability on Advanced Sensors, you choose an action, that action resolves (successfully or otherwise). The 'If you do' in the second paragraph should refer to that choice, not to success.

that's a surprisingly tough question. i would say no, you cannot perform any more actions during your activation.

there is a relevant paragraph that contradicts this conclusion, under "Fail" on page 11 of the rules reference.

• An effect that fails does not trigger any effects that would occur after a ship resolves that effect.

the text on advanced sensors say that you may perform an action - and if you do, you cannot perform another action during your activation. i believe the choice is if you want to try to perform an action, giving you the opportunity of "you may perform an action". if you take that opportunity, you cannot perform another action during your activation.

that's my interpretation at least.

Look at the RRG under FAIL. Page 11 I think. Copied below.

FAIL
Some effects can fail, which means the effect did not resolve as intended and
instead is resolved in a default way.

• A ship can fail when it barrel rolls, boosts, coordinates, decloaks, deploys,
jams, locks, or SLAMs.

• An effect that fails does not trigger any effects that would occur after a
ship resolves that effect.

• If an action fails, the player does not choose a different action to perform
and cannot choose to resolve the effect in a different way.

• If an action fails, since the action was not completed, that ship cannot
perform a linked action.

• After a red action fails, the ship gains a stress token.

I think the italicized section along with the first section is a good implication that if an action fails with AS you pretty much lose your action(s) for that turn.

6 hours ago, Stoneface said:

Look at the RRG under FAIL. Page 11 I think. Copied below.

FAIL
Some effects can fail, which means the effect did not resolve as intended and
instead is resolved in a default way.

• A ship can fail when it barrel rolls, boosts, coordinates, decloaks, deploys,
jams, locks, or SLAMs.

• An effect that fails does not trigger any effects that would occur after a
ship resolves that effect.

• If an action fails, the player does not choose a different action to perform
and cannot choose to resolve the effect in a different way.

• If an action fails, since the action was not completed, that ship cannot
perform a linked action.

• After a red action fails, the ship gains a stress token.

I think the italicized section along with the first section is a good implication that if an action fails with AS you pretty much lose your action(s) for that turn.

I feel like the bullet point above the bold section is actually more relevant.

Tough debate and a good question, but I’m leaning towards it will work.

5 hours ago, JBFancourt said:

I feel like the bullet point above the bold section is actually more relevant.

Tough debate and a good question, but I’m leaning towards it will work.

i'm definitely with @Stoneface on this one. both of the paragraphs are obviously relevant, though.

• An effect that fails does not trigger any effects that would occur after a
ship resolves that effect.

• If an action fails, the player does not choose a different action to perform
and cannot choose to resolve the effect in a different way. 

this means none of the paragraphs can be discounted either. please note that even though the action itself fails and is resolved in a default way (the ship is returned to it's initial position), there is no indication that the effect of "After you reveal your dial, you may perform 1 action." should fail only because the action itself fails.

I think the answer will ultimately be found in the question, "Is failing an action either functionally or literally equivalent to not performing an action ?" Alternately, "Is attempting an action and failing considered to be a subset of performing an action ?"