Psionics as Magic

By TCArknight, in Genesys

I wanted to get everyone's opinion on my latest, Psionics as Magic.

GMBinder - Psionics As Magic

Any and all feedback welcome. :)

Edited by TCArknight
file update

You might need to take a second look at page 2. It looks like part of the second column of text got moved into a third column and is running off of the page.

Very odd. :(

it seems to depend on the browser and what using to look at it. If I look at it with safari on my iPad, the first page is that way. If I look at it in chrome, the 2nd seems broken as you mention.

I had a few minutes to try to straighten it out. Please let me know if it's working for you...

Edited by TCArknight

I use Firefox and it's still odd on the second page. So weird.

Very.....

I may have to see about printing it to a PDF and putting it on a google drive or such....

Looks ok in chrome. Think its the use of "<div class="wide">" it can sometimes break things in GM binder. Sometimes it help just to make some space in the editor before the next markup

Can confirm it looks off in the latest firefox for me too. Looks great in Safari.

Looks good. It appears to just be a straight forward substitution which I appreciate. Good formatting. You covered all the bases I think.

I'm not a huge fan of magic/psychic powers in my sci fi, but if the players insist on having them I'll probably use this.

Very cool. I've been wanting to introduce psionics to my setting so I might steal borrow some ideas from this.

Question: would you handle strain in a similar way to the Genesys Core Book? Specifically, taking two strain each time you cast a spell/use a psionic power?

Also interested to hear how you might reflavor magical implements such as wands, crystal balls, etc.

The link above is updated. I've added some new Talents, and reformatted a bit. I've very anxious to hear everyone's take on the Talents. I'm also open to suggestions for new ones. :)

On 1/30/2019 at 4:39 PM, _PNW_ said:

Very cool. I've been wanting to introduce psionics to my setting so I might steal borrow some ideas from this.

Question: would you handle strain in a similar way to the Genesys Core Book? Specifically, taking two strain each time you cast a spell/use a psionic power?

Also interested to hear how you might reflavor magical implements such as wands, crystal balls, etc.

Yes, I was considering it identical. :) 2 strain for each casting/use of a Psychic Magic Action. I also thought about it causing 2 wounds as well, but I decided to roll that into the Body Fuel/Body Fuel (Improved) Talents to allow for lower difficulties at the expense of taking wounds.

Do you have any suggestions for the implements? I definitely want to include them, but I haven't gotten that far yet.

Looks cool for a world with psionic. The talent that gives kinetic skill is listed as Ranked and with Activation prob a copy paste error.

The body fuel mechanic seems very powerful i would be carefull with anything that lowers the difficulty overall unless its very restricted or specific like flames of kellos talent from ROT.

For implement it would depend alot on the setting could be anything from substance to technology. If i should make a generic suggestions would be crystals of some sorts.

Noticed that Tier II Signature Powers refers to "casting a spell". I'm sure this is just a copy/paste situation. but probably a good idea to be consistent in distinctions between "spells" and "powers"

And I would agree that psychic implements are going to be pretty setting specific.

My own setting uses a kind of metal (called psionium because I'm a hack and a fraud) that acts as a kind of conductor for psy energy, and psions use what are basically wands (that look like weird little tuning forks) to channel their powers. I've also been playing around with implements that can be ingested; basically a potion or serum that would, for example, reduce the difficulty needed to add the Burn quality to an attack (perhaps with a side-effect of some kind)

There are fewer examples to draw from in fiction than straight-up magic but "real" psychics often claim that such-and-such an item can help focus their abilities. Crystals, gemstones, mirrors, musical chimes, divination cards etc.

@TCArknight

I just perused your doc. Looks pretty nice.

I do have a question: Shouldn't the Curse action be for the Psi skill instead of the other two?

Hey there! New player of a Genesys RPG here; I was curious if you'd updated this at all or playtested it more to have any thoughts or potential changes that you might make it to it?

I ask partly because I think the black die addition with any strain damage is a bit too harsh ( I think that it would be better if it were adding a black die if your current Strain is lower than 50% of your maximum, showing the difficulty of psionics when tired/when it's more difficult to focus), which works better with the Genesys system overall because so many talent require the expenditure of Strain to activate (that way psionicists could use other things without immediately impairing themselves, also). Thoughts on that? Any further info or thoughts on your document anyone might have from playing it in the past few months? It looks like a great template and I've shown it to my group to take a look at and make use of, so thanks for making it!

Edit: Also of note—Did you intend for Psionics to cost 2 strain just like Magic (since it doesn't say in the PDF whether it does or doesn't) for every time you have to roll to use it (so not for minor/narrative things), and if so, do you still think the black die after taking any strain damage is appropriate? That seems like even more of a hamper to it than I originally thougt.

Edited by Anchorsify
Added another question!