Well, I'm looking for a bit of advice on what seems to be a rather potent combination of abilities. The power level of our group right now is all over the place, we're playing a dark side campaign and our enemies have suddenly become juggernauts, even the mooks / minion groups arrive in swarms, and the most trivial combat is life threatening for every PC except one. However, I don't believe that is in any way the GM's fault. Right now, we have a PC in the group who is effectively a god. With 4 force dice, Magus tree, 4 intellect and Heal / Harm, and 4 ranks in medicine, no enemy that doesn't arrive with such an entourage leads to any point in combat where they're included. However, when they're not included these combats are extremely difficult for us to surmount. If the GM makes combat easier for other players, it makes our PC feel bad for having come up with such a clever combo. If it's at the level it's at, some of us feel bitter because we just want to play to have fun but our builds just don't make the cut to survive with the level of foes we face.
To clarify the combo for anyone curious (or perhaps to point out a flaw in it): Roll your 4 force die. Fully activate power of evil for 3 force pips. This guarantees the activation of heal / harm and 2 other pips. That means if you roll even 1 pip on the 4 force die, you deal 8 damage that can't be mitigated by soak and heal 8 strain and 8 wounds, meaning you actually NET positive health while using ability meant to sacrifice health for power. Additionally, even if you roll ALL BLANKS you can still deal 8 damage and net 8 health. However it gets even crazier with the average die rolls, on average with the 4 die we've been seeing 3 black pips. With the strength upgrades, they're actually on AVERAGE dealing 14 unmitigated wounds, and healing 14 wounds and 14 strain each time they do this, or just dealing 16 wounds and healing 16.
So.. our characters are simply nowhere near that level. Some of us can do comparable / more damage, mine with unleash at this point is somewhat silly in terms of damage, but our damage is wildly inconsistent and doesn't net us resources. As a result, the GM has to handle 3 normal characters with limitations and the needs to sleep / rest to recover strain and health, while also dealing with a character that simply doesn't die unless they are utterly annihilated. In light of everything, my question thus boils down to this. How do we handle this situation, or is this even a situation to be handled? Are we misunderstanding this combination of powers? Is this the expected power levels and our characters are just woefully unfit for combat?
Thank you immensely for your input.
tl;dr: Deal 14 unmitigated, heal the same amount of wounds and strain. Is this normal and if so, how does the GM deal with unsatisfied PCs feeling like their character goals are being trampled upon due to their inability to deal with the environment?
Edited by JustAnotherLich
3 die corrected to 4