Illegal Squad at Phoenix / Trip Upsilon (no relation)

By matt.sucharski, in X-Wing

2 minutes ago, svelok said:

Tavson takes a reinforce when the opponent shoots at her.

So, it feels like the double generic version leaves one shuttle wide open. The target then for return fire? Even if it is the Tavson variant, Tavson would be the correct target?

On 1/31/2019 at 1:29 PM, LagJanson said:

Neat! There's two of me!

Sorry, there's not many Rebel players toying with Biggs, Magva, selfless four ship routines. Partially because it's not glamorous or exciting. I was doing well with it though, so it's frontline list for me.

If it was my list, I’ve been toying around with:

“Summon new points” 198/200

Magva (52)

-tac officer (2)

- config

Biggs (48)

- config

Gold squad Vet (49) x2

-Proton torps (9 pre-points adjustment)

- R4 (2)

- hull upgrade (3)

- crackshot (1)

I didn’t think Selfess was worth it on Ys, since they would just be getting shot at anyway. Now with the points increase on protons to keep the list legal I’ve been considering swapping for ion and VTG. I think I’ll drop R4 and experiment with selfess as well.

26 minutes ago, LagJanson said:

So, it feels like the double generic version leaves one shuttle wide open. The target then for return fire? Even if it is the Tavson variant, Tavson would be the correct target?

Maybe. Damage is assigned 1 at a time so each triggers Tavson. First point of damge against Tavson and they reinforce. Second point and they can, depending on positioning, Coordinate a Lock to Dormitz (problematic for Fang's closer than halfway through range 1 of either of the lead Upsilons if Dormitz gets the lock before Dormitz shoots, though Dormitz can always bank it for turn 2).

Something I don’t think has been brought up: does Norra mathematically stand a chance if she gets into range one? Another Hyperspace legal (in the Y) piece that could lay down some hurt on that list.

3 minutes ago, Hiemfire said:

Maybe. Damage is assigned 1 at a time so each triggers Tavson. First point of damge against Tavson and they reinforce. Second point and they can, depending on positioning, Coordinate a Lock to Dormitz (problematic for Fang's closer tha  n halfway through range 1 of either of the lead Upsilons if Dormitz gets the lock before Dormitz shoots, though Dormitz can always bank it for turn 2).

Situational, then. It feels correct because that first attack should rip down some shields without reinforce... Need to be aware of positioning beyond the obvious when choosing a target for the above reason!

1 minute ago, SpiderMana said:

Something I don’t think has been brought up: does Norra mathematically stand a chance if she gets into range one? Another Hyperspace legal (in the Y) piece that could lay down some hurt on that list.

Y-Wings are among those that have a fair chance of tanking the first salvo, Norra Wexely especially.

6 minutes ago, Hiemfire said:

Y-Wings are among those that have a fair chance of tanking the first salvo, Norra Wexely especially.

I’m planning on flying Norra with Afterburners and Expert Handling tonight, so if anyone has Tripsilons I’ll report back on how that goes 😂

45 minutes ago, LagJanson said:

So, it feels like the double generic version leaves one shuttle wide open. The target then for return fire? Even if it is the Tavson variant, Tavson would be the correct target?

Maybe; unless it just gives up on a bit of firepower to reinforce instead of locking? Not sure which is correct from the view of the Ups player. I think both (lock vs reinforce, generic vs Tavson) might depend on deployment.

Would be extremely informative to have somebody good with the list to sit down with and do openings for an hour. What if counter-deployment X? Do I deploy in a corner in the in the middle? How often can I make the shots be obstructed with obstacle placement? What if Boba? What if etcetc

I do agree that Tavson/Generic seems dramatically stronger defensively than Generic/Generic, but it'll probably be a few weeks before a definitive version shakes out?

11 minutes ago, SpiderMana said:

Something I don’t think has been brought up: does Norra mathematically stand a chance if she gets into range one? Another Hyperspace legal (in the Y) piece that could lay down some hurt on that list.

The problem with face-tanking (for pilots able to facetank) is that doesn't stop the Ups just shredding the rest of your list. Also, getting into R1 risks being caught in 3 arcs and boosts them to five dice (double modded) shots.

The gameplan was never to table you, it was to alpha >60 points off you and then reinforce all game and fortress points. Not saying it's a bad strategy, mind - I have no idea if it is.

2 minutes ago, svelok said:

Maybe; unless it just gives up on a bit of firepower to reinforce instead of locking? Not sure which is correct from the view of the Ups player. I think both (lock vs reinforce, generic vs Tavson) might depend on deployment.

Would be extremely informative to have somebody good with the list to sit down with and do openings for an hour. What if counter-deployment X? Do I deploy in a corner in the in the middle? How often can I make the shots be obstructed with obstacle placement? What if Boba? What if etcetc

I do agree that Tavson/Generic seems dramatically stronger defensively than Generic/Generic, but it'll probably be a few weeks before a definitive version shakes out?

The problem with face-tanking (for pilots able to facetank) is that doesn't stop the Ups just shredding the rest of your list. Also, getting into R1 risks being caught in 3 arcs and boosts them to five dice (double modded) shots.

The gameplan was never to table you, it was to alpha >60 points off you and then reinforce all game and fortress points. Not saying it's a bad strategy, mind - I have no idea if it is.

If you have enough firepower, they do need to do more. Sloan mini swarm can tear off a chunk in the initial, I managed to clear the shields of both front Ups by round 2, but had problems because I lost one tie, the Lambda, and the Reaper was never going to get away from the bump train without giving up on shots for the rest of the game.

So they needed to kill 2 Upsilons worth of points. Unfortunately they did. And that was pretty consistent . The other games in the tourney it tended to lose at least one, and often two. But that’s because Things like Jonus Bombers with Punishers, and deadman’s scum swarms can tear a hole in them.

But it still won every game. Including, unsurprisingly, the one it went to final salvo.

1 hour ago, svelok said:

#1:

I guess we'll see. You can fit Dormitz/Tavson/Generic, with Collision Detector on the front two.

#2.

Hyperspace Tracking Data assigns its tokens after setup. So all three get all three tokens.

Dormitz coordinates one a reinforce, then both take lock actions. Tavson takes a reinforce when the opponent shoots at her.

Misread the cards. After setup and no "other" - Agree all 3 get tokens.

2 4 (or 5) dice, fully modified attacks and tokens for defense. Definitely tough to deal with!!!

Thanks everyone.

1 hour ago, Hiemfire said:

Y-Wings are among those that have a fair chance of tanking the first salvo, Norra Wexely especially.

Too bad Advanced Proton Torps aren't Hyperspace Legal. Norra and Dutch in Y-Wings with Garvin in an X-Wing each with an APTs would come close to erasing an Upsilon before it could shoot. (If you can get them all into Range 1.)

Another player I correspond with mentioned using Moralo Eval with a docked Z-95 to shoot off the board and come in behind the Upsilons. Not Hyperspace Legal, but rather amusing.

4 hours ago, XPav said:

Another player I correspond with mentioned using Moralo Eval with a docked Z-95 to shoot off the board and come in behind the Upsilons. Not Hyperspace Legal, but rather amusing.

Resistance Han generates a similar effect. (Kill the rest of the list or go after Han? Hmm....)