7 minutes ago, MalusCalibur said:Fair enough, yes. I can see how that would happen to certain ships, but is it actually impossible to avoid both shuttles having good opening shots on their chosen target? Is there no way to position yourself such that you can dodge one, mitigate the other? Their arcs are wide, for sure, but are still finite - surely there have to be blind spots in whatever advance they make that can be exploited?
Being as they're placed on the table after anything not I6, and after I6s depending on bid and first player, the Upsilon player can place to trap their opponent's key ships regardless of the Upsilon's opponents initial placement. It is the same reactionary power of information that high initiative ships and second player at same initiative have during a normal turn. It just happens during setup instead and is paired with Dormitz's change to the initial placement rules for their squad mates. Small based ships that can move speed 5 + boost (add in linked barrel roll for interceptors and Silencers), K-Wing's SLAMing, and speed 4 large bases with boost might be able to clear arc of the turn 1 salvo from the Upsilons, but only if the Upsilon player position's so they can.
The best suggestion I can come up with for you to understand this is place your favorite squad as would normally be done for setup. Then assess which ship or ships you would want to take out if you were facing that list and, focusing on catching that ship or ships in arc after your first turn maneuvers, place 3 large bases (with cardboard chits on them so you can see their front arcs) for the "opponent" (representing the Upsilons) as follows: Large base 1 turned 45deg with 1 corner touching the back edge of the playing area (this is Dormitz), measure out to Range 2 from the corner closest to the center line of the play area (east to west line) and place another large base making sure its closest corner to "Dormitz's" base corner is just inside range 2, repeat for the third "Upsilon" measuring from Dormitz as was done with the second base but don't overlap bases 2 and 3. Step back and take a look, then play out the first turn with both side aiming to win (don't forget the Upsilon token stack combo from both Hyperspace Tracking and initial Coordinated actions). Asses what you encountered and what we've been trying to tell you after that turn.