Death Trooper future exploit maybe........

By azeronbloodmoone, in Star Wars: Legion

Death troopers have comms upgrade.

Krennic have entourage D.T.

equip Death troopers with comms relay.

no matter what card you play all units within range 1-2 of a D.T. can get orders now.

please tell me i'm wrong on this. in the current rules nothing stops a D.T. from getting orders multiple times with entourage and comms relay it off or using entourage multiple times is there? i know on palp his is plural for IRG so all all IRGs can get entourage orders ,but they don't have comms upgrade ability.

People have already speculated on this.

Not sure why people believe that.

Emperor Palp’s card reads: Entourage: {insert name here}(While building an army, ignore the rank of 1 Imperial Royal Guards unit. During the Command Phase, you may issue an order to a friendly Imperial Royal Guards unit at range 1-2.)

The card is clearly in the singular (note the bold words) and there is only one phase where orders are issued. If Coms Relay is used I don’t see how that changes things. You should still only get one kick at the can. If anyone wants to point to the plural “Guards” in the Entourage description, it’s there because there are 3-4 Guards in each unit, not because it is talking about multiple units.

At least that’s how it’s worded.

24 minutes ago, JediPartisan said:

Not sure why people believe that.

Emperor Palp’s card reads: Entourage: {insert name here}(While building an army, ignore the rank of 1 Imperial Royal Guards unit. During the Command Phase, you may issue an order to a friendly Imperial Royal Guards unit at range 1-2.)

The card is clearly in the singular (note the bold words) and there is only one phase where orders are issued. If Coms Relay is used I don’t see how that changes things. You should still only get one kick at the can. If anyone wants to point to the plural “Guards” in the Entourage description, it’s there because there are 3-4 Guards in each unit, not because it is talking about multiple units.

At least that’s how it’s worded.

swl26_comms-relay.png

1 minute ago, TallGiraffe said:

swl26_comms-relay.png

Was this in support of what I said? Or against it? I can’t tell.

But even with the wording of Comms Relay, you should still be able to issue one order to a IRG unit from Entourage.

Now Comms Relay can be used multiple times, so theoretically you could use Entourage and have that order placed elsewhere (through Comms Relay), and cause you don’t have to issue orders in a certain order, you should also be able to issue an order to the IRG from a Command Card as well (since their order went somewhere else and the currently don’t have one) and use Comms Relay to send that order to another unit too, but only 1 order should be coming from Entourage.

As @JediPartisan said, the text for Entourage says to give "an order to a unit". It means that you can give only one order with that Entourage, even if that order goes somewhere else due to another game effect

Edited by Lemmiwinks86

yeah Im with @JediPartisan and @Lemmiwinks86 on this one, relaying an entourage order to something other than the death trooper does not mean you can issue another command to the death trooper via entourage to relay again.

Edited by Geressen

Dang that almost works but not quite...

"We were on the verge of greatness...we were this close!"

The last bullet point on Entourage on page 31 seems to cover this with great clarity. Why is there speculation? Comms Relay-equipped Entourage units can pass their special order token to another unit at 1-2. You only get to issue the Entourage order token once, so only one unit will benefit that way. If the Comms Relay-equipped Entourage unit is at normal command range, it can relay as many orders at it likes.

"When issuing an order via the entourage keyword, the
order must be issued to a unit that has the name specified by
the entourage keyword, however other game effects that
trigger when a unit is issued an order may cause the order to
be issued to a different unit instead."

1 hour ago, Jedirev said:

Relay-equipped Entourage unit is at normal command range, it can relay as many orders at it likes.

I think I know what’s tripping people up.

Though Comms Relay can undisputedly relay orders an unlimited amount of times in a turn, Entourage only gives one order, relayed or not.

If you had included 4 IRG in your list and no Comms Relay, Entourage does not provide an order token for each IRG in range, only one IRG gets an order token from the Entourage key word.

Again Comms Relay can relay as many order tokens as you like and from multiple sources (Entourage, a Command Card, or even a second Commander also with Entourage), but each instance of Entourage can only provide one such order as the source of the relayed order.

Pg31 RRG, under Entourage: “Each Command Phase, during the Issue Orders step, a unit with the entourage keyword may issue an order to a friendly unit at range 1–2 that has the name specified by the entourage keyword.”

Please note the bold words, all in singular.

Hope this clears things a bit.

...................

Well, the Official Rules just posted this:

Quote

Correction: The "Issuing Orders" entry in the Rules Reference should include the following bullet point:

  • During the Command Phase, a unit can be issued an order only once, even if a game effect causes that order to be removed or issued to another unit instead.

Glad they already jumped on this one before it became an issue.

This is already a thing with Palpatine and Battle Meditation, but much stronger in this context as it is any unit on the board. You still have to keep the chain unit in range and alive to work. It is a perk for that commander and only once per round.

1 hour ago, Matroskin said:

Well, the Official Rules just posted this:

Correction: The "Issuing Orders" entry in the Rules Reference should include the following bullet point:

  • During the Command Phase, a unit can be issued an order only once, even if a game effect causes that order to be removed or issued to another unit instead

Glad they already jumped on this one before it became an issue.

Amputating a leg over a stubbed toe. Classic FFG

does this card pretty much remove the need for Long-range Commlink?

90% of the army (except for maybe some scouts or speederbikes) are going to be withing 1-2 of something within 1-3 of a commander, right?

If not, wouldn't HQ uplink be better anyway, since you can self-activate?

7 minutes ago, buckero0 said:

does this card pretty much remove the need for Long-range Commlink?

90% of the army (except for maybe some scouts or speederbikes) are going to be withing 1-2 of something within 1-3 of a commander, right?

If not, wouldn't HQ uplink be better anyway, since you can self-activate?

No, they all have advantages and disadvantages.

long range comlink always works, but costs more.

com relay is simple, yes, but requires setup

hq uplink is very good, except, having to spend an action to recover, therefore ready it again. It is a very precise and calculated use.

1 hour ago, buckero0 said:

does this card pretty much remove the need for Long-range Commlink?

90% of the army (except for maybe some scouts or speederbikes) are going to be withing 1-2 of something within 1-3 of a commander, right?

If not, wouldn't HQ uplink be better anyway, since you can self-activate?

Depends on your deployment and number of commanders.

If your deployment is Disarray with Breakthrough, then you are probably going to want more than just 10% of your army in both of the deployment zones, even if you only have one commander.

As mentioned by Samophlange above ,HQ Uplink is not strictly better than Long-Range Commlink since HQ exhausts, while Long-Range allows you to always be counted as "in range." Slightly different use cases, much like with "Battle Mediation."

Edited by Caimheul1313
14 minutes ago, That Blasted Samophlange said:

No, they all have advantages and disadvantages.

long range comlink always works, but costs more.

com relay is simple, yes, but requires setup

hq uplink is very good, except, having to spend an action to recover, therefore ready it again. It is a very precise and calculated use.

I love HQ uplink on speeder bikes. Especially with Veers' command card Imperial Discipline. The bikes can order themselves and then immediately recover

17 hours ago, Caimheul1313 said:

Depends on your deployment and number of commanders.

If your deployment is Disarray with Breakthrough, then you are probably going to want more than just 10% of your army in both of the deployment zones, even if you only have one commander.

As mentioned by Samophlange above ,HQ Uplink is not strictly better than Long-Range Commlink since HQ exhausts, while Long-Range allows you to always be counted as "in range." Slightly different use cases, much like with "Battle Mediation."

Excellent points. I don't think I've ever played disarrayed. We've always tossed that one.