List of rulings you would like answered

By Toberk, in Warhammer: Invasion The Card Game

With the LCG Mega Event less that 72 hours away, we have still yet to see an updated FAQ for our beloved Warhammer: Invasion. Part of me thinks they might not have it ready before the event, but even if they do I'm sure certain rulings will need to be decided during the tournament. I'm made this post as a summary for some of those highly debated rules questions which players cannot agree on and James has not given us an answer yet for. My hope is that one of the players going to the event will read this post and create some of these situations so we can get ruings on them. The designers won't be at the other regionals so those decisions may not be consistant with their intent for the game.

Format for posts: Please only post questions here if you have already asked under the Rules Questions Subforum and could not get a definate ruling.

I hope you guys have fun at the event this weekend and would also love to read all about it on Monday.

1) Initiate of Saphery, The glittering tower and more damaged units. 1 shot or more?

2) Altar of Khaine. Does it work only with combat damage or with anything that destroys (tactics or even forced effects). The key problematic part for me is the keyword Action:

MichalKP said:

2) Altar of Khaine. Does it work only with combat damage or with anything that destroys (tactics or even forced effects). The key problematic part for me is the keyword Action:

Additionally, how/when are you meant to use it to prevent death in combat? After assigning damage I assume, since AoK is worded " If one of your units would be destroyed...", but if you would use it in the Action window after Apply Damage, all your units are already destroyed, there is no would be for them anymore.

MichalKP said:

1) Initiate of Saphery, The glittering tower and more damaged units. 1 shot or more?

2) Altar of Khaine. Does it work only with combat damage or with anything that destroys (tactics or even forced effects). The key problematic part for me is the keyword Action:

MichalKP said:

2) Altar of Khaine. Does it work only with combat damage or with anything that destroys (tactics or even forced effects). The key problematic part for me is the keyword Action:

This one seems clear : Forced effects could not be responded by actions. Everything else counts. (I don't understand why would anybody think that it's combat damage only ?)

My questions are :

Alluring Demonettes : Once/combat, or could be used multiple times ?

Harpies : Could be used multiple times if I restore them with Chillwinds in response of the first use ?

(I posted both to the rules question link, but received no answer yet)