Spun off from another thread, I think it's time we discussed how valuable card-draw effects are in Keyforge. Obviously, card advantage is an important part of these kinds of games (using one card to destroy 2+ cards), but players' access to cards is different in Keyforge.
No matter how many cards you do or do not play, your hand refreshes to 6 (or less, depending on Chains) at the end of each turn. Because most draw effects happen on your turn, any card drawing isn't a strict 'advantage' (getting cards where you wouldn't get them), you're just getting your cards early. And because you can ordinarily only play cards from one House at a time (and decks are evenly split between 3 Houses), the chances that the new card is playable on the same turn is 1 in 3. If you can play a card on the same turn, you'll draw an extra card to replace it at the end of the turn, which would strictly count as 'advantage'.
That's not to say I think Doc Bookton is a bad card. I just think Archiving cards (like with Ganymede Archivist) is a better pathway to card advantage than straight up drawing. What are your thoughts?