We are starting our Armada League this week and have 12 players participating. While five of us are veterans, the other seven each have less than three games under their belts. Since we are focused on having fun and getting the newer players to learn the game, some of the veterans and I have talked about not allowing veterans to use certain squadrons, commanders, and upgrades when playing against newer players. Of course we went back and forth on what is too powerful or not, but I wanted to see what the community thought to help aid in our list. Additionally, we want to use ships, squadrons, commanders, and upgrades that don't see a lot of play to learn to play these better ourselves, but also to show the newer players what else is out there besides the current meta fleets. Please feel free to add what you think should be off-limits and what you think does not get a lot of play that we should use (and why). Thanks in advance.
(Do Not Use) Slicer Tools - When a player is just learning the game, the last thing they need is some veteran changing their command dials.
(Use) Victory Star Destroyers - We never see these ships in our area and I want to see them more on the table. And if the newer player doesn't want to engage them, it's not like I can chase or outmaneuver them.