I'm a brand new GM to both Dark Hersey and RPG games. I just ran a short little sample campaign of Dark Heresy a little while ago, and I ran into a problem with the Deja Vu power. Here's the scenario that lent me this trouble.
The players were clearing out a mine, and ran into a group of mutants. They killed all but one, and it got into melee with the Guardsman player. It swung it's weapon at the player. When the psyker's turn came up, he used Deja Vu on the mutant. Then the Guardsman moved out of melee with the mutant. When it came to the mutant's turn, I had it swing into clean air.
Is this how the power is supposed to run? Reading over it in the book makes me believe it works this way, but after watching my players basically daisy-chain the mutant around made the power seem a little broken. So, I was wanting to make sure this how it works before my next session.
An accidental bullet finding their way to one of the players (or an axe swing which is so broad that it touches a PC) will keep them careful with using the power.