I am working on a post apocalyptic game where society fell in the 23rd century (lasers, hover cars, etc) and about 700 years have passed. Most knowledge has been lost or buried. Some technology is still there to be found. I am having problems working out how to implement Knowledge (Ancient Lore) checks to have PC try to figure out these ancient, seemingly alien devices. The idea is to account for the possibility of sticking your hand in the blender, accidentally shooting yourself or your buddy with a laser pistol, or accidently causing the item to explode. Weapons and armor will be expanded on from Huzz's Scifi Weapons list. Some Star Wars vehicles will be reskinned.
Initially I thought of assigning a tech level to the various devices by general category and then a difficulty based on that. Example: A laser pistol might be [ch][di][di] and Laser Auto Rifle might be [ch][ch][di], powered armor might be [ch][ch][ch]. To my mind this seemed to scale up to fast when dealing with vehicles or silhouette 1+ robots.
THe next idea I had was to base the difficulty on silhouette with the idea the smaller items are less complicated than larger items with an extra [th] added for particularly difficult items. This seems to be me to be too generalized.
I was wondering if anyone had any ideas on how "tech levels" might become difficulty levels and implemented.
Thanks
Edited by lyinggodClarity