Quest for a Quasar

By Samuel Richard, in Star Wars: Age of Rebellion RPG

So after two years of being gm I'm finally able to be a player in a game. The game in question, SFL, is a large multiparty campaign similar to adventures league but you feel like your important and your actions matter. One of my characters will be a commodore/tactician kinda guy and my ultimate goal is captain a quasar and laugh from behind the front lines as my star fighters tear ships apart as I hand out buffs and support like candy.

Theres a problem, A. I have to have CR 4 to get such a larger ship according to the rules (not the issue) and B. the fleet doesn't have quasar so I'll have to lead a mission to steal/salvage one. Anyone have any ideas on how to capture such a beast, whether its moored at port, fresh off the industry lines, or just out patrolling?

Side note: anyone aware on how to build such a character? I got no idea myself.

Clarification, I'm asking how to hijack a imperial Quasar due to the campaign not allowing me to get one through CR due to circumstances

Edited by Samuel Richard
38 minutes ago, Samuel Richard said:

Anyone have any ideas on how to capture such a beast, whether its moored at port, fresh off the industry lines, or just out patrolling?

Well, they do it in Rebels, so there's a start.

Escort Carriers like the Quasar-fire and Ton-Falk have the benefit and detriment of being mostly carriers, empty boxes full of smaller boxes so to speak. They carry few weapons and the ones they do carry are almost for show. But that also means they will almost always be part of a supporting battlegroup. Next is the benefit that most carriers won't carry a huge contingent of fighting men. Something like a Ton-Falk may carry a few Stormtrooper companies, as it's better configured as a kind of orbital assault ship, but outside of that kind of thing the majority of it's crew are pilots, techs, and crewmen, dedicated to be sure, but probably not trained and equipped for a prolonged fight repelling boarders.

Capturing a ship is usually best started with sabotage, in this case you wan to get it away from it's battlegroup and disable it's engines and hyperdrive as fast as possible. Sabotaging the nav computer would be ideal, but catching one doing some kind of interdiction duty on a low risk planet (thus, having minimal support) might work. (A place that's easily "defended" like Illum would be a decent backdrop, as a few corvettes, some sensor buoys, and an escort carrier could pretty well lock down the planet from the kind of wannabe Jedi threat they'd expect).

It's fighter wing would still be a threat, but a well placed anti-Starfighter platform of some kind can position itself to engage any fighters as they launch, though a missile strike on the flight deck would also pretty much keep anything from launching for a while. Alternatively if you could target a ship coming back from somewhere to resupply that might mean less fighters to worry about. Another option might be to hit a ship hauling replacement craft and personnel to another battlegroup as the ship might not be fully staffed with combat pilots to operate all the fighters.

With the ship isolated and it's engines disabled, if you're luck surrender will be likely. However... a motivated and disciplined crew will attempt to abandon and scuttle the ship. so your boarding parties will need to target the usual locations (bridge and engine room) as well as going after soft-spots like the magazines where they store the bombs, missiles, and torpedoes for the fighter wing.

At that point you've got to mop up, and probably relocate it in case a distress call got out.

1 hour ago, Samuel Richard said:

Side note: anyone aware on how to build such a character? I got no idea myself.

Commander: Strategist is probably the best place to start looking, as it tends to kick out Mass Combat boosts, which seems to describe your intent.

1 hour ago, Samuel Richard said:

Theres a problem, A. I have to have CR 4 to get such a larger ship according to the rules (not the issue) and B. the fleet doesn't have quasar so I'll have to lead a mission to steal/salvage one. Anyone have any ideas on how to capture such a beast, whether its moored at port, fresh off the industry lines, or just out patrolling?

You only need CR 4 for them to give/loan/entrust one to you. If you go out and seize one for yourself, your contribution rank doesn't matter. Since that's the path that you're taking, don't even worry about the CR until it comes time to to major overhauls/refits on the beast (or to get starfighter squadrons assigned to it).

As for a character type, you could go with a Commander (choose type, but Commodore is only OK) and consider adding Pirate to it (since you're likely to be taking the ship by naughty means). Being a privateer for the Alliance can be much more fun that being a stuffy fleet officer that plays by all their rules.

42 minutes ago, HappyDaze said:

You only need CR 4 for them to give/loan/entrust one to you. If you go out and seize one for yourself, your contribution rank doesn't matter. Since that's the path that you're taking, don't even worry about the CR until it comes time to to major overhauls/refits on the beast (or to get starfighter squadrons assigned to it).

As for a character type, you could go with a Commander (choose type, but Commodore is only OK) and consider adding Pirate to it (since you're likely to be taking the ship by naughty means). Being a privateer for the Alliance can be much more fun that being a stuffy fleet officer that plays by all their rules.

Clarification, I'm asking how to hijack a imperial Quasar due to the campaign not allowing me to get one through CR due to circumstances.

Just now, Samuel Richard said:

Clarification, I'm asking how to hijack a imperial Quasar due to the campaign not allowing me to get one through CR due to circumstances.

You can take it by subterfuge or you can take it by force. The former is a common enough plot in RPGs (and somehow allows the ship to be operated with only a handful of crew), but the latter usually requires you to start building up a ship and crew to use to overpower it. Perhaps start with a light freighter, move up to something like a Gozanti, possibly even a few ships. Then you eventually get enough pirates and such to conduct boarding actions. Now, for the target you're looking at, getting through (ouch!) or around the fighters and escorts is going to be a task. Here there's still trickyness involved without the banal "we sneak aboard and trick them into abandoning ship" think that often comes up.