I want to make the most of every single scenario I buy. I'm also a bit of an achievement hunter, so I'm planning to revisit all my quests again trying to beat them in different ways and marking the date of the first time I accomplished each one of them. I expect this to take many years, but, well, the cards are not going anywhere. If I get tired of it, I can always continue where I left it whenever I feel like it. These are the different game modes I'm planning to use. I'd like to know your thoughts on them, if you think they're balanced, if there's something you would change, add or remove, etc.
## The game modes
Legacy mode: You can't use any cards not available when this adventure was first released.
Challenge mode: Defeat the scenario in Legacy mode while fulfilling a special condition tailor-made for it.
Limited mode: Only achieved after defeating all the scenarios in the cycle using the same deck. You can't use any cards not available when the last adventure in the cycle was first released.
Heroic mode: Same as Limited mode, but using the Challenge mode condition for each of its scenarios.
Expert mode: Only achieved after defeating all the scenarios in the cycle using the same deck. The cycle is divided in three chapters of three scenarios each. Follow the official expert variant on each chapter. You can use any cards in your collection.
Nightmare mode: Follow the official nightmare version of the scenario. You can use any cards in your collection.
Insane mode: Defeat the scenario in Nightmare mode while fulfilling a special condition tailor-made for it.
Legendary mode: Only achieved after defeating in Nightmare mode all the scenarios in the cycle using the same deck. You can use any cards in your collection.
Impossible mode: Same as Legendary mode, but using the Insane mode condition for each of its scenarios.
## Explanations
Legacy and Nightmare are the basic modes. Legacy mode would be what we see in progression runs. It allows you to experience the scenario the way it was meant to be played when it was first released. On the other hand, Nightmare Decks increase the difficulty of the original scenarios so they still offer a nice challenge despite the power creep that's inevitable in these kinds of games.
Challenge and Insane modes simply add a new rule or condition that has to be fulfilled to achieve victory. These must be consistent with their design and must never make them easier. For example, for the Core Set Challenge mode:
* Passage through Mirkwood: the idea is to have to deal with the negative effects of both paths. Challenge condition: Remove the "A Chosen Path" corresponding to "Don't Leave the Path". After completing "A Fork in the Road", you must proceed to the other "A Chosen Path". When you do, if Ungoliant's Spawn is in play, remove all damage tokens and attachments on it and return it to the staging area. Then, each player must search the encounter deck and discard pile for 1 Spider card of his choice, and add it to the staging area. The first player must choose Ungoliant's Spawn, if able.
* Journey along the Anduin: the idea is to have to face all the trolls. Challenge condition: When "To the River..." is revealed, search for and add to the staging area one additional copy of Hill Troll. When "Anduin Passage" is revealed, search for a Hill Troll in the encounter deck and discard pile and add to the staging area, if possible.
* Escape from Dol Guldur: the idea is to not be able to depend on a particular hero being captured to win. Challenge condition: This scenario must be won three times for each player using the same decks. No hero can be captured in two different games. The wins don't have to be consecutive.
Limited and Legendary don't require you to beat all the scenarios consecutively. They simply must be beaten in order and using the same player decks. Since each cycle generally follows a single storyline, this is a thematic way of using all the cards in the cycle together.
Heroic and Impossible simply combine the Challenge and Limited and the Insane and Legendary modes, respectively.
Finally, Expert mode is the official expert variant applied in three different "chapters": first with the three scenarios of the deluxe expansions, then with the first three adventure packs, and then with the last three adventure packs.
So? What do you think? Any input will be really appreciated!