NK-7s Expensive but worth it?

By Darth Sanguis, in Star Wars: Armada

ISD-II with Sloane, GTs, ECM, Officer Palpatine, NK-7s, Avenger & Boosted Comms..... Oh yes and with Suppressor nearby and a bunch of TIE-P and TIE-Ints.

If they shoot at you, they spend a defence token.
If you shoot at them, they discard a defence token.
If they move nearby, you spend one of their defence tokens.
If your fighters attack them, you spend one of their defence tokens.

Profit.

Edited by Mad Cat

Any token ditched hurts against this lot:

Dodonna Aces NK7s
Author: Ginkapo

Faction: Rebel Alliance
Points: 397/400

Commander: General Dodonna

Assault Objective: Precision Strike
Defense Objective: Planetary Ion Cannon
Navigation Objective: Solar Corona

GR-75 Medium Transports (18 points)
- Adar Tallon ( 10 points)
- Boosted Comms ( 4 points)
= 32 total ship cost

GR-75 Medium Transports (18 points)
- Bright Hope ( 2 points)
- Toryn Farr ( 7 points)
- Expanded Hangar Bay ( 5 points)
= 32 total ship cost

CR90 Corvette B (39 points)
- Engine Techs ( 8 points)
- Reinforced Blast Doors ( 5 points)
- NK-7 Ion Cannons ( 10 points)
= 62 total ship cost

CR90 Corvette B (39 points)
- Engine Techs ( 8 points)
- NK-7 Ion Cannons ( 10 points)
= 57 total ship cost

Hammerhead Scout Corvette (41 points)
- Task Force Organa ( 1 points)
- Slaved Turrets ( 6 points)
= 48 total ship cost

[ flagship ] Hammerhead Scout Corvette (41 points)
- General Dodonna ( 20 points)
- Task Force Organa ( 1 points)
= 62 total ship cost

Hammerhead Scout Corvette (41 points)
- Task Force Organa ( 1 points)
- Slaved Turrets ( 6 points)
= 48 total ship cost

1 A-Wing Squadron ( 11 points)
1 Nym ( 21 points)
1 Shara Bey ( 17 points)
1 Z-95 Headhunter Squadron ( 7 points)
= 56 total squadron cost

Card view link

13 hours ago, Vergilius said:

The logic behind the upgrade doesn't seem to be in competition with Leading Shots. As everyone who plays the game competitively knows, upgrades and ships tend to pair together, so claims about Leading Shots competing with it are simply fundamentally misunderstanding the game as it stands now.

Interesting. So NK-7s were pretty much made exclusively for smaller more fragile platforms? Maybe that's where I'm not connecting the dots. I don't use the raider for crit delivery. Far too fragile and they don't offer any real damage threat in the Raider II format. I've ran many-a-blue crit dependent fleets (the pulse tap was my go to from wave 2 to 6). I've never had even a tiny bit of success using a raider as the crit delivery.

I don't want to sound rude, you're definitely an experienced player, but are you sure?

Creating a 58 point piece of popcorn that needs medium range (assuming wave 2 mechanics) to even work? Once even? I just don't see the logic there. From a development standpoint even. It's a heap of why bother?

On the other hand, loading an ISD II up with it, kinda makes sense to me. The ship is your damage dealer, it can weather hits long enough to reach medium range. It HAS to get to medium range to peak damage. It's definitely going to attack more than once. Even has a title card that adds more blue dice.


This is why I thought it would be competing for LS. Because the only sensible way to bring this card is on a heavier ship. Otherwise it's just wasting points.

Edited by Darth Sanguis

NK7s are simply too expensive to be useful. Ships large enough to justify tossing their tokens usually have a token to spare and will always just get rid of their least useful one. Small ships will die before the benefit of not having tokens starts to impact them.

I'd rather always just deal more damage. Death is the best CC. For a point cheaper, HIEs will make those redirects useless anyway.

But while we're talking about ion cannons, let me promote my new favorite, MS-1s! Only 2 points, if you aren't taking another ion upgrade, toss them in! It's awesome!

1 minute ago, duck_bird said:

Ships large enough to justify tossing their tokens usually have a token to spare and will always just get rid of their least useful one.

The implication here is that they're only gonna take one shot. It's just never the case.

Consider the list I used. It has 2 VSD IIs with intel officers and NK-7s. It also has QBTs, which means those ships, if used right each can engage at long range, deliver a crit effect round 2 or 3 before shots really start flying. If they focus on a ship, being 2 tokens down before reaching medium range can be brutal.

In the match I played even, the enemy VSDs were shredded of tokens by round 3 making them easy kills. The ISD was the same. I didn't even engage it till round 4, but losing 2 tokens before my ISd even ran up on it made it supremely vulnerable.



I'll admit, wasted points against a small ship, small ships pop pretty easy anyways. But whale hunting? I gotta disagree.

2 hours ago, Darth Sanguis said:



I don't want to sound rude, you're definitely an experienced player, but are you sure?

This is why I thought it would be competing for LS. Because the only sensible way to bring this card is on a heavier ship. Otherwise it's just wasting points.

I think the intent and the actual efficacy of the upgrade ended up contradicting each other. You could run it on an isd, but then you really needed Vader for your rerolls, and presumably you’d want a double arc and hope to trigger the crit from your side arc first, not a reliable Way to deliver that until multiple waves worth of upgrades.

On the other hand, cr90-Bs did well in rieeksm ship builds as crit platforms.

but we have already got multiple reasons why they just were point inefficient, unworkable in builds, or outcompeted in the same slot.

I can see a case where the star cruiser might be a platform to use NK7s. It is quite a bit of points to put into a sometimes fragile platform though.

MC80 Star Cruiser (96 points)
- Mon Karren ( 8 points)
- Intel Officer ( 7 points)
- Caitken and Shollan ( 6 points)
- Quad Battery Turrets ( 5 points)
- X17 Turbolasers ( 6 points)
- NK-7 Ion Cannons ( 10 points)

Shooting at a large ship (for example, an ISD), assuming they spend only the brace due to Mon Karren it will be dumped to the intel officer. If they aren't careful and discard a contain for the NK7s, they are left with the two redirects which are almost useless because of XI7s.

Shooting against smaller non-bracing/ECM ships, you still have enough flexibility in the blues and C&S to generate accuracies to lock down evades.

Edited by jp82729

While my bare bones build was hampered by its lack of rerolls, the ability of @Darth Sanguis list to strip def tokens was brutal. Add in a perfectly executed "Snapping Turtle" maneuver, and 34 hull was destroyed in 4 turns, off of 3 ships that we're down to 1 or 0 red Def tokens by the time Avenger made its attack.