I may be jumping the gun here, as I've only had a small chance to use them, but I'd like to take a moment to discuss the NK-7 ion cannons upgrade. For those unfamiliar with it:
After @Ginkapo's never have I ever post, I started thinking about upgrades I never use. (Thank you Gink, that post inspired a wave of oddball fleets I can't wait to try.) Nk-7s were at the top of that list. I think the general consensus is that because of the high cost, crit dependence, the upgrade slot it occupies, and parts of the effect, the card has been largely disregarded, at least as far as I've seen.
A.) High cost. At 10 points it is the most expensive ION upgrade released so far. At 10 points a pop, even putting them on Imperial Raiders starts to add up quick. Considering the effect takes place after defense token are spent, and that the defender decides the token, it's certainly a high price for a small reward.
B.) Crit dependence. This is less of an issue for the Imperials, as taking screed can guarantee you that crit when you need it, but it also limits the commanders this upgrade is useful with. The rebels have it pretty hard especially. With no way to guarantee crits, and limited reroll capabilities, NK-7s are high risk little reward. (considering one of the only ways to reroll for rebels competes for the same slot).
C.) Ion slot. This may be the leading reason this upgrade is rarely taken. The slot is too valuable to waste on things like Nk-7s when Leading Shots competes for the same spot. Even in terms of generating Crit effects, this slot is likely to be occupied by something else. Heavy Ion Emplacements seem to be a popular choice in wave 7, but I've seen Overload pulse, and SW-7s both compete for that slot. Any way you cut it, there is likely something cheaper and more directly useful you can put in that slot.
D.) The effect. Nk-7s take the choice out of the attackers hands making the effect a little weak. Considering everything else above, it certainly doesn't seem worthwhile.
All these points aside, I wanted to build something that gave them a real shot at working. I came up with this:
Snapping Turtle
Author: Darth Sanguis
Faction: Galactic Empire
Points: 386/400
Commander: Admiral Screed
Assault Objective: Most Wanted
Defense Objective: Contested Outpost
Navigation Objective: Dangerous Territory
[ flagship ] Imperial Star Destroyer Kuat Refit (112 points)
- Admiral Screed ( 26 points)
- Avenger ( 5 points)
- Strategic Adviser ( 4 points)
- Fire-Control Team ( 2 points)
- Electronic Countermeasures ( 7 points)
- Heavy Ion Emplacements ( 9 points)
- Assault Concussion Missiles ( 7 points)
= 172 total ship cost
Victory II-Class Star Destroyer (85 points)
- Intel Officer ( 7 points)
- Quad Battery Turrets ( 5 points)
- NK-7 Ion Cannons ( 10 points)
= 107 total ship cost
Victory II-Class Star Destroyer (85 points)
- Intel Officer ( 7 points)
- Quad Battery Turrets ( 5 points)
- NK-7 Ion Cannons ( 10 points)
= 107 total ship cost
= 0 total squadron cost
While this list has an obvious weaknesses to high activation, msu, or squadron lists, in terms of sinking medium and large ships. it shines. I had a chance to play a game with @cynanbloodbane last Friday. He ran a Motti fleet featuring 2 Kuat ISDs, 2 VSD Is with Motti, Strat adviser, and Hondo as his only upgrades.
Obviously this isn't the best fleet to test run against, as it lacks proper threat. The lack of upgrades was an apparent detriment very early in the game when several of Cynan's close range shots rolled blanks on black dice. This aside, when the VSD IIs fired their shots at long range the Intel Officers on his brace ensured that a redirect was being spent. The Nk-7s then ensured that redirect was discarded. By round 3 when my ISD kuat and it's double Crit shenanigans was in range, the shields and defenses of his ships that had been taking shots were completely stripped. It was a blood bath.
This is only the first time I've used this fleet, and it was a massive success. I plan on playing this fleet 9 or 10 more times before I decide if I really like the Nk-7s, but I definitely see some potential.
Has anyone else built a fleet around Nk-7s, or had any success when using them?
