Koensayr AD-15 Modular Multi-Role Starfighter

By Typherian, in Star Wars: Edge of the Empire RPG

This is in Special Modifications and has Magnetic Module Rails and a bunch of custom attachments you can add on and change out in a few minutes with an Average Mechanics check. Sounded really good.

Except there are no weapons listed in any of the attachments and the fighter starts with no weapons.

Has anyone used this fighter and come up with a reasonable way to put weapons on it?

2 hours ago, Typherian said:

This is in Special Modifications and has Magnetic Module Rails and a bunch of custom attachments you can add on and change out in a few minutes with an Average Mechanics check. Sounded really good.

Except there are no weapons listed in any of the attachments and the fighter starts with no weapons.

Has anyone used this fighter and come up with a reasonable way to put weapons on it?

Just put weapons on it using the normal hardpoint rules.

2 hours ago, Typherian said:

This is in Special Modifications and has Magnetic Module Rails and a bunch of custom attachments you can add on and change out in a few minutes with an Average Mechanics check. Sounded really good.

Except there are no weapons listed in any of the attachments and the fighter starts with no weapons.

Has anyone used this fighter and come up with a reasonable way to put weapons on it?

Read the entry again. Those attachments listed with the stat block are custom attachments specific to the fighter, so they're the one that only that fighter can accept and that can't be mounted on another fighter of a different make and model.

So The AD-15 can mount those custom attachments as well as any other attachment in the game that it qualifies for. So any weapon that can mount on a Sil 3 craft is usable, as are other attachments like say a high output ion turbine or enhanced armor.

Your YT-1300 on the other hand can't mount the AD-15's microthruster attachment because they are custom built to work with the AD-15 only...

7 hours ago, Ghostofman said:

Read the entry again. Those attachments listed with the stat block are custom attachments specific to the fighter, so they're the one that only that fighter can accept and that can't be mounted on another fighter of a different make and model.

So The AD-15 can mount those custom attachments as well as any other attachment in the game that it qualifies for. So any weapon that can mount on a Sil 3 craft is usable, as are other attachments like say a high output ion turbine or enhanced armor.

Your YT-1300 on the other hand can't mount the AD-15's microthruster attachment because they are custom built to work with the AD-15 only...

With respect, I don't need to read it again. I understand those are special attachments just for that fighter. I was just disappointed that none of the special attachments were weapons and that was compounded by the fact the fighter started weaponless.

It seems odd you have to go thumbing through other books to find weapons for a fighter when it's benefit is all this custom switchable gear. Whatever weapons you add won't be part of the custom load out so even if it had standard weapons you would have been able to use the upgraded weapons section of other books to switch them. /shrug 😐

Thanks for the responses.

Edited by Typherian
Spelling

Pretty much all the weapons are in the core rulebook though. The only ones not are fairly uncommon, and often more niche use.