Lars said:
lets go back to the King reduced armies. Martell's is one of the weakest of not the weakest, why isn't it 6 gold reduced by 3?
why dosen't fury of the lion provide 8 intitative?
is winning initative always equal to winning domience? hardly, yet they cost the same.
Lars, good points...maybe this is just a matter of opinion. I actually dislike that the Fury plots all have the same stats...5 gold isn't really the same amount of gold for every house, and high initiative is more essential for certain houses. Considering how the power levels of the text vary so greatly, it would have made sense to me to vary the stats a bit.
In terms of the armies, I think you're absolutely right that some should have been cheaper than others. Not only are some effects much stronger than others, certain houses have better access to kings/queens. (These 8-gold armies came out before the switch to LCG though, right? Maybe with ITE and 5KE in the environment, they were more balanced? Certainly the extra gold from the kingdom locations made them more playable.)
Also, if you're looking for precedent for varying the stats/costs of cycle cards, the bannerman characters have different costs/stats.