Command Card: Place a Mine - Updated Set a Trap

By robertpolson, in Imperial Assault Skirmish

I really like the idea of Set a Trap command card. However, I have never been able to put into action while playing.

I would like FFG to release an updated version of Set a Trap command card

Place a Mine

Cost 1

Action: Choose a space within one space away from the figure. Place four neutral tokens. One of these tokens (red color) is a mine. When a figure passes through this space it suffers 3 damage.

Maybe even add blast 1.

This creates a mini game where the opponent has to take risk and find a safe path through the "mine field."

This is a real interesting idea. Set A Trap isn't the most horrible card, it's definitely hard to set up though. In competitive play, the current maps and missions don't have objectives above 2 points a round so it's not easy to get a figure to force to give up those precious objective points. Maybe if maps with higher points for sitting by stuff (like on Jabba's Realm and Nal Hutta) swing back in, then cards like this could find a real nice niche home in a few lists.