Missiles that aren't named barrage rockets are pretty crappy in 2.0. Capped at 3 dice compared to torpedoes and requiring a lock to fire means having to invest heavily in high initiative pilots and a bid to make them work and only for a 3 dice attack.
Reintroducing deadeye to the game as a talent would invigorate a ton of ships that are currently struggling. Just make it small ship and missiles only to distinguish it from instinctive aim. Maybe limit to a single charge if using it multiple times would be abusive.
- Deadeye. Talent. `1 point. Small ship only. While you perform an attack with a missile, you may spend 1 charge to change the lock requirement to a focus requirement.
All of a sudden TIE Advances can actually compete even if they're not named Vader. TIE V1s, Z-95s, A-Wings and Scyks similarly get a boost. It's important not to get too crazy with the card's cost because there is a hidden cost of having to pay more points to gain access to the talent slot. In total most 2-dice ships will be paying 9-11 points to gain access a 3rd attack die on the approach when you add up the concussion missile and pilot skill upgrade, which just about matches up with other similar upgrades like Moldy Crow and Special Forces Gunner, although those cards are much stronger since they give 4 dice at range 1. In every case the resulting ships still compares evenly or less than a generic T-65. A deadeye swarm firing a volley of homing missiles can be pretty scary, but not game breaking.
I think it makes sense for them to have avoided Deadeye in the game's initial release, it could have easily become broken. But I think if they release the card as missile only and stick to only printing 3-dice missiles, Deadeye would be a pretty welcome addition for a lot of ships that are struggling right now.