False Papers as a nuke card?

By Kallisti, in CoC Rules Discussion

Hey all,

Here's another one for all of you to ponder.

False Papers. I forget the exact wording. It's an attachment, you don't have to play it on your own characters. You can exhaust it to give the character a subtype of your choice till the end of the turn.

Could you then use it to give a heroic / villainous character the opposite keyword and therefor force it to have to be discarded?

The salient rule about this would be "During the game, a player cannot play (or bring into play through card effects) a Heroic character if he controls any Villainous characters. Similarly [snip... the reverse case]. If for any reason a player controls both a Heroic character and a Villainous character at the same time, he must immediately choose one to be discarded."

I think yes, my opponent is unsure. His argument is that you can't legally apply the subtype. My argument is that applying the subtype is neither playing the card, nor putting it into play.

I don't know the answer to this, but I would have thought that the fact that you give the character a subtype by taking an action and exhausting the False Papers would be an obstacle. If you attach a card to a character, isn't it theoretically under the control of the player who controls the character? Who, if anyone, can exhaust a card attached to the character of an opponent? Under most circumstances, you'd obviously only attach a card with a penalty (or other negative effect) to an opponent's character, but it being under their control would not matter as the card in question would not allow them to do anything about it.

Any thoughts?

The attachment remains owned by whomever played the attachment. Not the controller of the attached to object.

This makes things like, attaching Dynamite to an opponent's character a lot of fun. Also, note the distinction with "Shotgun". The player of the card still controls the Shotgun, but the text of shotgun says "Attached character gains ..." so, in that instance, whomever controls the character that the shotgun is attached to gets to trigger the effect.

Fair enough.

KallistiBRC said:

Could you then use it to give a heroic / villainous character the opposite keyword and therefor force it to have to be discarded?

Also, looking at the card anatomy key (p. 5), Heroic/Villaneous are keywords, not subtypes, which is what False Papers allow you to add. So you could make the character Deep One or Ancient One, but not Heroic.

Ah yes... once again I mess up the Keyword/Subtype distinction.

Thanks all :)