So, I got my roommate this game for Christmas, because we decided we needed something for two players to play in the evenings. Got a few cheap expansiosn from ex-players too, but we haven't opened them yet.
After a dozen or two games with the core, most factions paired against each other, I think, we have come to one problem:
The Runner almost always wins.
By always I mean something like 3/4 of the time, no matter the combination of factions and who plays them. Often it feels like there was nothing the Corp could have done to prevent it.
We are reasonably comfortable we're doing the rules right, but it just seems, well, the corp can never cover their *** enough. Early game, the Runner always has an avenue to attack that the corp hasn't had time to install ICE on yet. RnD, HQ, anything. Doesn't usually do all that much, but then they can also just build.
Late game, the opposite problem. We've never seen an arrangement of ICE that a determined runner can't get through. Never. Maybe they have to take a turn to bunker resources, but there never seems to be enough time for the Corp to score anything before the runner gets in. The runner always gets an opportunity to run at least once on an agenda before the corp can advance it enough, and usually one run is all they need. And of course, the Corp is on a ticking clock, waiting for their deck to run out. (Never happened so far.)
Are there maybe any good strategy guides for the corp out there? Should we just delve into our expansions and deckbuild more?
Edited by Eldan985