1. Set Pryce for round 2.
2. First last 9-10 bomber shots to the face of your target (depending on whether you need Intel.) If you’re out of range for the followup, Ozzel.
3. The Demolisher triple tap starts on said target at the end of the same round.
4. Profit?
Concerns: Squall helps save the bombers from getting to close to most fighters initially, but 2 ship can absolutely engage. I would probably spread the squads and hit the destroyer with what’s left + Demo. The bid is lower than ideal. I don’t like lifeboats, but again, the bid. The most glaring problem right now is Intel getting sniped in the squadron phase. Fitting Tempest in prevents the JM5k from dying to a strong breeze, but again... the bid. It might even be worth dropping an activation to upgrade the Raider to a second Glad and get better squads and a nice bid.
Thoughts?
Name: Untitled Fleet
Faction: Imperial
Commander: Admiral Ozzel
Assault: Most Wanted
Defense: Hyperspace Assault
Navigation: Solar Corona
Quasar Fire I (54)
• Governor Pryce (7)
• Boosted Comms (4)
• Expanded Hangar Bay (5)
• Squall (3)
= 73 Points
Gozanti Cruisers (23)
• Bomber Command Center (8)
= 31 Points
Gozanti Cruisers (23)
= 23 Points
Gladiator I (56)
• Intel Officer (7)
• Ordnance Experts (4)
• Engine Techs (8)
• Assault Concussion Missiles (7)
• Demolisher (10)
= 92 Points
Raider I (44)
• Ordnance Experts (4)
• External Racks (3)
= 51 Points
Raider I (44)
• Admiral Ozzel (20)
= 64 Points
Squadrons:
• JumpMaster 5000 (12)
• 5 x TIE Bomber Squadron (45)
= 57 Points
Total Points: 391
Edited by The Jabbawookie