Where do I start?

By Cubanboy, in Star Wars: Legion

Hello Legion forum,

I want to start playing Imps and the budget is 200.00, So after a core set what do I get?

This will not be for tornys and I also love Death Troopers / Rogue one and see that is happening at some point soon.

Any thoughts?

I think the best value, even for just one faction, is still to buy two core sets. After that, speeder bikes seem to have dropped to a pretty cheap price on amazon if you want a swarm of bikes. Boba is an inexpensive and powerful addition as well.

2 cores boba veers snows scouts is a great start.

Edited by The captn

What about for the Rebels? What do you guys recommend after the initial 2 cores?

Fleets leia camandos chewie and wookies imho

Two core sets, Boba Fett, Veers, Chewbacca, and Leia, will give you two fully playable 800 point armies, with some wiggle room to vary your armies up between games, for roughly $200. If you have a dedicated rebel opponent, simply buy Veers or Boba first, to get your 800 points of Empire right away. Technically, it's possible to make a legal though sucky 800 point list of Empire with just two core sets, so adding pretty much any Imperial character will get you playing them right away.

Going off base prices (which would relative to each other after assorted discounts), a 2nd core set is $90. You need more dice than one box comes with ($15) and you must take a 3rd corps unit ($25). So now the 2nd core only costs you $50... you are also getting a 4th corps unit and a 2nd special forces unit worth $50. So the 2nd core set is basically paying $50 to get two more units for your army, PLUS the extra dice, required 3rd corps unit, extra rulers, extra barricades, and a whole spare army of the other faction for free.

If you are on a budget you cannot afford not to get two core sets. And watch for deals. A lot of the heroes can be picked up for strangely cheap. I suspect people over-invest in way too many of them or something then try and offload them.

I'm saying buy Veers and Leia cause I like them. You could just as easily buy Palpatine and/or Han instead. If Rebels are really going to be an afterthought, just get one rebel hero you'll still have an 800 point legal army of them, and use your extra money on more imperial stuff! If your an SW fan you'll eventually get sucked into collection both armies anyways, may as well be ready with a legal army when some rebel unit you just HAVE to own comes out!

My real advice though, that others won't give you, is pace yourself. Only buy things as quickly as you paint them and actually get games in. It's not hard to make them look good from 3 ft away, ie the distance at which we play games! Don't get discouraged by really good paintjobs online, from 3 ft away it's hard to tell a great paintjob from a very basic one. I don't do much to my stormtroopers at all and I think they look pretty good during battles!

But this hides a deeper purpose. Buying slightly more slowly will make time for more releases to come out! You might decide you wish you got generic imperial operatives instead of Boba Fett or something. And it spreads out the fun of getting new toys.

3 hours ago, Force Majeure said:

What about for the Rebels? What do you guys recommend after the initial 2 cores?

What's your budget? A third core set is also not a terrible option! What kind of backstory or color scheme are you thinking about going for?

3 hours ago, The captn said:

Fleets leia camandos chewie and wookies imho

That doesn't narrow it down much!

Well, Krennic and Death troopers are most likely a March release.

So, because you said you like Rogue One a lot, and you’re strictly building an Imp army....

2x cores plus Krennic plus Death Troopers. At msrp it exceeds your $200 a little, but you have 8ish weeks to save up the extra $15-20.

If you don’t play Rebels, you can offload them for cash second hand to buy more Imps.... I did. But I’m also going to tell you not to do that unless you’re super sure. I kinda regret it, and am tempted to go back and build a small loaner Rebel force for casual games.

3 hours ago, Force Majeure said:

What about for the Rebels? What do you guys recommend after the initial 2 cores?

Leia and 2 commando units. Maybe a fleet unit instead somewhere in there.

Just picked up my second core today.

For store games: Do folks mind all that much if your figs aren't painted up? And is there some kind of table etiquette regarding obstacles and terrain? I mean is a person expected to bring half and the opponent the other half? On Legion night at a store, are pick up games common or are games arranged before hand most times?

Lots of questions!

What do people use for building lists? Are there sites with examples of lists? Are there games that are streamed?

Edited by Force Majeure
48 minutes ago, Force Majeure said:

Just picked up my second core today.

For store games: Do folks mind all that much if your figs aren't painted up? And is there some kind of table etiquette regarding obstacles and terrain? I mean is a person expected to bring half and the opponent the other half? On Legion night at a store, are pick up games common or are games arranged before hand most times?

Lots of questions!

What do people use for building lists? Are there sites with examples of lists? Are there games that are streamed?

Depends on the store. Ours has enoughterrain for about three tables, and players often bring their own. Our last organized play day we had six tables going. No one there minds if you have fully painted armies or just bare plastic — it’s casual and about having fun. We do one formal OP event a month, and most Saturdays or Sundays you can get a pickup game or two in the store.

I use Tabletop Admiral for online list building — but there are lost of examples in the forum here.

start where all things do.

the beginning.

6 hours ago, Force Majeure said:

Just picked up my second core today.

For store games: Do folks mind all that much if your figs aren't painted up? And is there some kind of table etiquette regarding obstacles and terrain? I mean is a person expected to bring half and the opponent the other half? On Legion night at a store, are pick up games common or are games arranged before hand most times?

Lots of questions!

What do people use for building lists? Are there sites with examples of lists? Are there games that are streamed?

Nope, no painting requirement for this game. Most people I play with have at least some paint work left to do (even I do sometimes depending on list).

Most FLGS have Terrain as a holdover from 40k, so don’t worry about borrowing store terrain. This is a bit site dependent, but there’s no understanding of how much terrain a player should bring. At my flgs there’s plenty of WH stuff but we also have 2-3 of us who have printers and enjoy our terrain enough we bring in stuff for the group on the Legion game night.

I would ask around your local game store about open Legion night and how it’s going - then search Facebook for a group in your area. My group uses FB even though we all have an understanding of when the official night is.

I think 5th trooper has streamed some TTS games before. I know MotF on YouTube has done some game streams where they are focused on showing the game to you.

Lastly, Tabletop Admiral is your best friend. It’s also often up to date with the most known spoiled unreleased content so you can mess with theorycrafting. There is an iOS list builder out there too, made by someone on these forums (forgot who, sorry!) - the guy’s app is very good too, just not as fast as Tabletop Admiral is at updating unreleased content.

Painted is good - but I'll say this for FFGs minis, they dry fit pretty well - I'm sure you'll have no problem finding opponents willing to play while you get minis painted to a table standard (3 colours and a wash).

What folks are saying about your other faction minis from the TWO core sets you are going to buy... I would echo. You can trade them, but eventually you might want a small opponent team to play quick games at home if mates are over. I live a bit far away from most wargamer buddies so collect two factions for every game I play anyway.

IMPERIAL SCOUTs are a tempting good buy - gets you two units to play with right out the box. But, the Tabletop reality is that you will want to field two of either sniper teams, or sonic charge saboteurs. So be careful before you get sucked in there.

Boba is amazing - and probably good to learn some game play finesse too. For Imps, I'd recommend Snowtroopers as well. A squad of Snowies with a flames is a lovely threat. Triple bikes are also a lot of fun - but you will need a cheap commander (Veers).

always if you are one faction only find someone to split 2 core sets i bought 2 and split third as only play rebel but wanted enough imps for my son to play with and enough rebels to mod units out. but veers and boba and scouts are must for imps and leia and fleets and commandos are rebels i would recommend

Edited by Fistofriles
spelling
17 hours ago, Fistofriles said:

always if you are one faction only find some to split 2 core sets i bought 2 and split third as only play rebel but wanted enough imps for my son to play with and enough rebels to mod units out. but veers and boba and scouts are must for imps and leia and fleets and commandos are rebels i would recommend

As an Imperial player.... I love Boba Fett. But I don’t think he’s a “must” - he fits some specific list archetypes but if you go a different direction (Vader or Palp), he’s not essential.

My suggestion, based on canadian pricing, and having a minimum playable imperial force with options, would be a core, imperial specialists, and a stormtrooper expansion and the scout trooper expansion.

Now, yes, two cores will get you a better deal on a unit by unit price, it doesn't give you much variety. What I've layed out, I feel, will give you a very vetsatile squad, albeit not optimized, but you get to test a little bit of everything and can expand from there.

If you cannot find deals on components, two cores is the way to go as said above.

If you can find deals, it's tempting to pick up loose units. Snowtroopers, an extra set or two of bikes, and Boba are all good additions to an Imperial army. The commanders are cheap and easy to come by.

I ended up with,

2 cores/ 2 snow troopers /2 recons Gen/ Veers

Thank you all for the ideas. I stole this from someone and thought it clicked.

(Two things were gifts and I got deals on the cores)

Testing (772/800)
Empire

General Veers (80)
- Esteemed Leader (5)
- Commanding Presence (10)
- Environmental Gear (3)
= 98 total points

Stormtroopers (44)
- Environmental Gear (3)
- DLT-19 Stormtrooper (24)
- Stormtrooper (11)
= 82 total points

Snowtroopers (48)
- Recon Intel (2)
- Flametrooper (20)
= 70 total points

Stormtroopers (44)
- Environmental Gear (3)
- DLT-19 Stormtrooper (24)
- Stormtrooper (11)
= 82 total points

Stormtroopers (44)
- Environmental Gear (3)
- DLT-19 Stormtrooper (24)
- Stormtrooper (11)
= 82 total points

Snowtroopers (48)
- Recon Intel (2)
- Flametrooper (20)
= 70 total points

Scout Troopers Strike Team (16)
- DLT-19x Sniper (28)
= 44 total points

Scout Troopers Strike Team (16)
- DLT-19x Sniper (28)
= 44 total points

74-Z Speeder Bikes (90)
- Long-Range Comlink (10)
= 100 total points

74-Z Speeder Bikes (90)
- Long-Range Comlink (10)
= 100 total points

Commands: Maximum Firepower, Ambush, Evasive Maneuvers, Push, Assault, Imperial Discipline, Standing Orders

Edited by Cubanboy

For list building, there are a couple of recent articles really worth digesting:

Part 1, and Part 2.

I won't rehash it all here, but it might worth trimming back a lot of the upgrades to get another DLT-19 squad.

I think starting out you're best to play with a full list, and avoid large bids (the 28 points this list is short of 800 was probably designed for winning Key Positions before it was errata-ed).

Lastly, think about beefing up the Snows with an extra trooper and grenades. They are what you want to hit the opponent hard, so you want them to survive to get that Flamethrower into range 1. The DLT-19 squads can hold back and do objective babysitting.

Edited by Jedirev

I just started playing as well. I'm buying a modest 800 points for both sides to get me used to the game while waiting for the Clone Wars stuff. Even with playing both sides, I don't see a lot of value in buying a second core. I'm not trying to argue the numbers. I just didn't want to end up with 4x Stormies and miss out on the upgrade cards which come in the individual unit boxes. I don't know if I'll run 4x Stormtroopers at all. But the extra dice are nice.

I went the ebay route to get started( I converted old nerd stuff into this new nerd stuff). I've shelled out less than 115$ not including the core and here's what I've got to show for it: AT-RT, Rebel Troopers x1, Rebel Commandos x1, Speeder Bike, Storm Troopers x1, Scout Troopers x1, Boba Fett. Granted, I found great deals on some of these (speeder bike for 16$, NIB).

Honestly, if I were only playing one faction and had a more limited initial budget, I'd want to focus more on options than competitive buys. That said, I'd buy Stormtrooper x1, Scout Trooper x1, Boba Fett, and the Imperial Specialists. Then, I'd play a few games and go from there. (That's what I'm doing now) If you're buying retail, you're only in for just under $90, and you've bought stuff you're going to want one of any way. If you really want Krennic and the Death Troopers, you've got funds, and assuming you only buy 2x DTs, you're sitting on about $50 to flesh out some other options, more if you buy at online discounts.

Edited by qwertyuiop
Pointing out the extreme value of 2nd core for dice...

@qwertyuiop the upgrades in the basic corps expansions are the same as Fleets/Snows. The only one you might miss out in the support boxes aren't worth it. 2 Cores are ideal.

I didn’t end up going the two core route, and I’m fine with that. The two Rebel Trooper squads in one Core were enough, and I didn’t need or want an extra Vader, Luke or more barricades. The only core components I’ve doubled up on were dice, a third stormtrooper squad, AT-RT and 74-Zs. The AT-RT, I wanted to get the expansion version of anyway for the alternative pose on the driver, and the Stormtroopers gave me upgrades not included in a core set. $67, rather than the $80 I spent on a core, and only the dice and the bikes would have been pretty much the same thing I got either way. Stormtroopers might ultimately have also been fine drawn from a second core, but that remains to be seen- I.e., how much will I use the upgrades which came in the expansion and not in the core?

My lists so far in Imperial service tend to use three groups of DLT stormies, a scout strike team, and a regular scout group, plus whatever leaders and support units I want to play with, and upgrades to fill out the points available from there. (Extra troopers, grenades, stims for heroes or the strike team, comms for vehicles, etc.)

In my opinion, you’re best off buying what you can afford and meets your demands for an awesome game. (Hence, the AT-ST was one of my first Imperial purchases...)

@TallGiraffe Ideal for some, sure, and more power to them. If I'm gonna buy Snow Troopers, I'm buying enough to go full Hoth. That's a pretty focused build, and I face a crippling cosmetic barrier preventing me from playing snow bros on Sullust, Endor, or Desert Planet X. Now if FFG would publish a campaign giving me a reason to go full Hoth....that's a different story :D

Fleet Troopers at least don't look too out of place in a general Rebel build.

Again, I'm brand new, and not claiming to be an expert. I'm willing to sacrifice the 2nd core for just 1 additional trooper and spend the rest of my money on a little variety.

On 1/23/2019 at 1:52 AM, Geressen said:

start where all things do.

the beginning.

I started in the middle with Episode IV.