New Article up with Chain collection and Power level explanations

By Mace Windu, in KeyForge

Here is the link to the article:

https://www.fantasyflightgames.com/en/news/2019/1/22/power-up/?fbclid=IwAR15NgZO5Ju2OBib8rXACZlTNxDm2G-Qb49ID6-e-w0qjHvTi9q-1VHFVzo

My main question is how do you confirm how many chains your opponents deck has before you start a match? will you be able to scan your opponents deck with the app and it will tell you? or are you expected to assume your opponent will just tell you honestly what the chain number is on their deck and for you to believe them?

Also be keen to know if there will be a remote way of cashing in digital aember and keys for those of us living in country's where it wont be easy to get to an event with prize walls.

Hopefully it will be listed on the pairing sheet or called out by the TO

15 minutes ago, Drakespirit said:

Hopefully it will be listed on the pairing sheet or called out by the TO

Listing on the pairing sheet does seem like the most elegant solution I have been able to think of, though by extension there also probably needs to be some way of ensuring your opponent hasn't changed decks between rounds as well, perhaps the pairings sheet will list the player name, deck name and chains.

If this is a manual process it will probably never get used, I would expect that the app is updated soon.

34 minutes ago, Amanal said:

If this is a manual process it will probably never get used, I would expect that the app is updated soon.

That was my understanding also, that all of this would be run through the app. Very curious to see how it plays out.

Maybe the post on GEM is a bit of the puzzle? (Global Events Manager).

Has anyone actually tried playing a game with 18 chains??? (Just shy of the 19 for power level 4) That seems like a really hard row to hoe.

1 hour ago, Derrault said:

Has anyone actually tried playing a game with 18 chains??? (Just shy of the 19 for power level 4) That seems like a really hard row to hoe.

Not if you're playing against another deck that has 18 chains.

And what about games between both decks are chained? For example: a deck with 12 chains versus a deck with 12 chains, they both will play with chains or it will be applied the difference (so no chains to both?). Another example: 7 chains versus 5 chains, both decks will remain chained or it will be a game of a deck with 2 chains versus a deck with no chain?

6 hours ago, giosaffani said:

And what about games between both decks are chained? For example: a deck with 12 chains versus a deck with 12 chains, they both will play with chains or it will be applied the difference (so no chains to both?). Another example: 7 chains versus 5 chains, both decks will remain chained or it will be a game of a deck with 2 chains versus a deck with no chain?

From what we know about chains at this time, both players have chain trackers and they are independent of each other.

6 hours ago, giosaffani said:

And what about games between both decks are chained? For example: a deck with 12 chains versus a deck with 12 chains, they both will play with chains or it will be applied the difference (so no chains to both?). Another example: 7 chains versus 5 chains, both decks will remain chained or it will be a game of a deck with 2 chains versus a deck with no chain?

They suffer the chains individually. There are player choices that can cause one player to not lose chains as quickly (drawing lots of cards early), and the player who makes those choices should continue to have chains in that game.

I expect FFG to change or clarify that chains are supposed to cancel each other out. But I agree that based on the information we have now, each deck would suffer the chains they have accumulated.

5 hours ago, andrew144 said:

I expect FFG to change or clarify that chains are supposed to cancel each other out. But I agree that based on the information we have now, each deck would suffer the chains they have accumulated.

Given that chains could decumulate at different rates, based on play choices, I don’t expect anything like cancellation to happen.

Literally nothing has ever indicated that chains on two decks cancel each other out. The point of the system is that a deck is handicapped the better it does, not that it is handicapped only when facing a deck with less chains.

These higher chain levels are going to change the value of cards like Gateway to Dis, adding another 3 chains to an already large amount of chains is going to hurt!

8 minutes ago, Daft Blazer said:

These higher chain levels are going to change the value of cards like Gateway to Dis, adding another 3 chains to an already large amount of chains is going to hurt!

Indeed and we are starting to really see the long view Richard Garfield had in the design of the chain system.